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Take-Two fiscal report reveals importance of microtransactions

As well as DLC.
Jonas Mäki Editor Sweden 8 November 2017

Loot boxes and microtransactions have been a heated debate in recent weeks, reignited by the fact that games such as Middle-earth: Shadow of War and Star Wars Battlefront II's beta have featured these systems, and now we know just how valuable these microtransactions are for one particular company - Take-Two.

A new fiscal report from the company reveals that 48% of their revenue comes from microtransactions and DLC, and we also find out that this is 66% more than the same period last year, and that digitally-delivered content grew by 31%, now accounting for 68% of total net revenue.

To put it simply, microtransactions and DLC sell, and Take-Two has proved that. Do you think that the approach to microtransactions will change? Should it?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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