Ruiner is a top-down cyberpunk-inspired action-shooter developed by Reikon Games and published by Devolver Digital, during which you take on the role of a sociopath on the road to revenge after his brain is hacked and his brother kidnapped. Situated in the cyber metropolis of Rengkok in the year 2091, your goal is to uncover the truth of a corporate conspiracy all under the guidance of the mysterious hacker who revived you.
In the intro your task is simple - 'KILL THE BOSS'. You're propelled forward towards your goal as pulsating techno fills your eardrums with a purpose - the corporate goons fall beneath your cybernetic enchantments as your objective bursts across your display in a rapidly repeated reminder of your one function - 'KILL THE BOSS'. This in simple terms is Ruiner, a game driven by a single purpose.
After this fast-paced intro, which teaches you the basic mechanics, you find yourself in Rengkok South after an unknown hacker disconnected a hack that was controlling you, and this area now serves as the game's central hub on your journey to rescue your brother. It's a relatively small but detailed area that serves as a welcome break from the non-stop gameplay of the missions, and even hides a few optional tasks and dialogue choices should you choose to explore.
The combat in Ruiner is lightning-quick and requires a certain amount of dexterity to juggle the numerous weapons and skills. As you tear your way through the game's various missions you'll find Reikon's stylish shooter has a very pure, arcade feel to it that prioritises gameplay. The narrative seems to serve as a compelling motivator to the action, acting as a backdrop to a visceral cyberpunk world full of violence. This isn't to say that the world feels empty - Ruiner sticks to a very unified theme, including a cast of unique characters all presented in a manga-esque tone, that makes the game world appear very much alive.
At the core of Ruiner's relentless combat is a robust and flexible customisation system that allows you to arrange your skills to fit the situation. Using Karma points, a futuristic currency that's tied into your identity and social standing, you can select abilities from a drop-down menu and more importantly move them at any point and reallocate them somewhere else. This encourages you to create builds to suit certain situations or boss fights and adds a further strategic angle to the combat. It's the frantic and challenging boss fights where you'll find this customisation most useful as you try varying combinations of skills in an attempt to best your cybernetic adversaries.
The augmentations on offer in Ruiner are wide and varied, ranging from energy shields, dash augmentations, and kinetic barriers, through to wetware programs that allow you to hack cyber-enhanced goons to fight on your side. The weapons don't disappoint either, delivering all the right sounds and gory results you'd expect from such an eclectic mix of sci-fi noir-inspired technology. Some of the standout hardware includes the sonic wave cannon that blows enemies shattering away from you like bowling pins. The railgun and both beam-focussed weapons are rarer to come across but satisfyingly destructive when you get your hands on them. Aside from the aforementioned arsenal the flamethrower and ice ray are a welcome change from the usual sci-fi options. For those who like things a bit more up close and personal the Nano-sword or good old trusty pipe should hit the spot. You'll find weapons in caches around the world and dropped by enemies in a somewhat random fashion that makes you buzz with excitement if you get a heavy hitter at just the right moment.