Skip to main content
Gamereactor News Marvel's Midnight Suns
News

Marvel's Midnight Suns to feature a combat system with skill cards and a social hub area

A first look at the strategy RPG gameplay.
Stefan Briesenick 2 September 2021

Thanks, IGN.

Firaxis Games promised us gameplay from their new strategy role-playing game Marvel's Midnight Suns last week and delivered on it last night. In the gameplay video, we see small excerpts from the high-quality gameplay that are supposed to give the game that slick Marvel look. What is interesting is the decision that we don't look at the action from the clear isometric perspective, but are very close to the action.

A central hub area is explored from a shoulder perspective, for example. Conversations, including dialog options, are shown in the familiar close-up. In these RPG sections you will build up a relationship with the other characters, develop or train your character and their equipment (Blade helps you with that).

If you feel ready for the battle, you select an available mission on the world map, as in Xcom, and then determine which three superheroes you want to command in the coming battle. When it is a character's turn in turn-based tactical combat, we use skills that are visualised with playing cards. Depending on the effect, we then position a unit and aim the said effect (if necessary) at any target within range. Then the appropriate talent is captured with an action-oriented tracking shot, which you can hopefully skip.

How tactical the gameplay is cannot be said from the few portions of gameplay shown, but pushing enemies around seems to be a bigger focus in the game. In Marvel's Midnight Suns, we take on the role of the hero Hunter, whom you can adapt and individualise yourself. You will be able to determine the appearance and abilities of your characters yourself as soon as the game appears on all current platforms in March 2022.

Full profile 724 published articles
Why trust Gamereactor
23 Editions Each with its own newsroom and its own scores.
1998 Publishing since Independently owned for the whole of it.
100% Hands-on Written from time with the game, never press material.
1–10 Network Score Every edition’s score, averaged and shown.