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Reviews Life is Strange 2

Life is Strange 2 - Episode 1: Roads

To new beginnings.
Bengt Lemne 26 September 2018

The player takes control of older brother Sean who has to guide his younger brother Daniel after the incident back in Seattle.

As you already know Life is Strange 2 is a story separate from the events in the first game, as it follows brothers Sean (16) and Daniel (9) Diaz on a road trip from their home in Seattle down the coast towards Mexico where their father grew up. The background to this road trip is a traumatic event that sees their father get shot by a cop, which triggers a reaction from Daniel. A telekinetic outburst if you will, which sends the cop and all sorts of debris flying. Realising how the scene looks with a dead cop and their father dead, Sean decides to run away with Daniel who is unconscious after the blast.

It's an interesting setup to a whole new story that takes place a few years after the events in the first game. There is a bit of fan service in there for fans of the first game (no spoilers), but the game doesn't make use of your save file but rather it asks you a question about a key choice in the first game. Given how popular Chloe and Max are, it's a tall order for the brothers to keep up. The age difference is very clear at first, Sean is a moody teenager, somewhat shy and artistic, who feels his playful younger brother is cramping his style. Given what's come to pass he needs to grow up quickly in order to provide the sort of support and guidance Daniel needs as they try and survive on their own.

In many ways the first episode establishes what used to be normal for Sean and Daniel, we get to know Sean's best friend Lyla, their father Esteban, early on, before the incident. After that, it mainly focuses on the relationship between the two brothers, and for Sean, it becomes a case of bridging a gap he himself has created between him and his brother. Or not, after all, the game lets you shape the relationship with Daniel to some degree. Most importantly he will learn from your example and there are several options to be less than honest, something that could prompt Daniel to take similar actions as you're not in direct control of him.

In some ways, this makes some of the key decisions less obvious to the player, and it makes for a more organic experience in a way, even if it may come across as more linear to the player. There are key moments where you can choose between two or three options on how to proceed and these are clearly highlighted, but how you deal with Daniel has less of an immediate impact. While Max's time powers packed a bit of a punch, there's really nothing to replace that mechanic here, other than how you choose to interact with Daniel. It's quite possible something will be added to the mix later on, but in terms of mechanics, the first episode is pretty straightforward with conversation options and interactions with objects, although one neat thing is that at times you can interact with an object while talking, which then shapes the conversation.

The turquoise option lets you interact and include Daniel in your interactions.
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Another thing that appears obvious is that your backpack, what you bring with you from home and from your stops on the way, is going to make for quite different options as you progress. More or less money in your wallet is going to have an impact on what sort of options you have, for instance.

Later on in the episode you'll meet characters that are both happy to help you and ones who hate you as soon as they see you. In many ways the game is a commentary on the huge divide that plagues Trump's America. It's set just prior to the last presidential election, and while it doesn't comment so much on the election itself it does paint a picture of an America that's tearing itself apart. The wall gets a mention, for instance.

As we've come to expect the soundtrack is excellent, whether it is the more atmospheric bits of music or the licensed tracks that include the likes of Phoenix, Bloc Party, and The Streets. There is also some excellent voice work on display, and we came away particularly impressed with the performance from the voice actors responsible for Sean (Gonzalo Martin) and Daniel (Roman Dean George). There's also a character named Brody who you may mistake for being voiced by Seth Rogen (he's not though).

As in the previous game the inventory is really well designed, and Sean is quite the artist...

Life is Strange 2 takes a massive leap forward in terms of visuals compared to the original and even if the facial animations aren't on par with say Detroit: Become Human, through simple means Dontnod manages to evoke true emotions from their characters. Apart from a couple of minor clipping issues, the first episode came across as really well polished.

The first episode certainly managed to tug on our heartstrings a few times. It's a somewhat tentative start, even if there were tense moments along the way, but it is likely designed this way so that the relationship between the two brothers could be established without too many outside distractions. We've seen it before in episodic releases, the first episode is rarely the highlight even if it might be the most important in terms of our overall enjoyment of the season thanks to how it sets the rest up. It's going to be interesting to see what challenges Sean and Daniel face, who they'll meet, and what sort of America they'll see along the way as they edge down the coast towards Mexico.

8
Good out of 10 · Gamereactor
Pros Establishes the relationship between the brothers well, Nice production values throughout, Shaping Daniel through actions feels meaningful, A few really strong scenes.
Cons Perhaps a bit too slow at times, Lacks a distinctive mechanic like the time rewind.
Network Score Average across 10 Gamereactor editions
8.8 spread 8–9
Gamereactor 9
Gamereactor Norge 9
Gamereactor Deutschland 9
Gamereactor España 9
Gamereactor France 9
Gamereactor Italia 9
Gamereactor Nederland 8
Gamereactor Portugal 9
Gamereactor Polska 8
Gamereactor Asia 9
Full profile 12,805 published articles
8
Good Network Score across 10 editions
Game facts
Developer Don't Nod
Publisher Square Enix, Feral Interactive
Release date 26 September 2018
Genre Adventure
Platforms
PC PS4 Xbox One Mac Linux
Why trust Gamereactor
23 Editions Each with its own newsroom and its own scores.
1998 Publishing since Independently owned for the whole of it.
100% Hands-on Written from time with the game, never press material.
1–10 Network Score Every edition’s score, averaged and shown.