The moment the title screen pops up, you're hit by the sounds of Wolfmother's Joker and the Thief. If we're honest, we didn't expect it. However, it did put a massive smile on our face and reminded us we were about to have fun. And boy did we have fun.
Extrapolating from the title it's pretty obvious where things are headed. It's a Lego game that brings you all of your favourite DC super-villains, from nasties like Lex Luther, to the Joker, and Gorilla Grodd. There are even some lesser-known ones, such as King Shark, who might get a few players Googling their origin stories. Don't worry, though, as many of your lovable super-heroes like Green Lantern and Batman also make an appearance, and even become playable later on.
Story-wise, we were very impressed. Straight out of the comics comes the Justice Syndicate, also known as the CSA (Crime Syndicate of America). They come from a parallel version of Earth (Earth 3) and represent alternate evil versions of the Justice League, featuring Ultraman, Super Woman and Owl Man amongst others (representing Superman, Wonder Woman, and Batman respectively).
We're not going to ruin the story for you, but it's safe to say that our DC Villains decide to save the day by becoming a bigger bad than the CSA, helped by appearances from some of the iconic super-super villains. Our only qualm with the missions was that we spent maybe a few too many of them collecting new villains and getting the band back together.
Most of the story is told through Metropolis's most famous reporter, Lois Lane, along with her faithful cameraman Jimmy. The cutscenes with these two really do drive the story forward, with the dialogue well scripted and genuinely funny at times, linking the stages together pretty well. That's true even when some of the missions (like finding Black Adam in the museum) might have felt a little needless, were it not for the dialogue from Lex Luther being so spot on. This level felt more like an excuse to have a boss fight against Shazam and Mazhas (his Earth 3 version), but the quality of the script meant that the devs pulled it off.
That said, the missions, even while recruiting, took us to some amazing and familiar comic book locations such as STAR Labs and Dinosaur Island, each being beautifully designed and highly colourful. The Gorilla Grodd level takes you to a stunning jungle that's green and vivid and full of killer apes, while another level takes you to a ninja retreat in the mountains (no prizes for guessing who's there). Other stages you visit include an underwater level where you battle a giant squid, and Oa even makes an appearance.
On top of that, there are a fair few boss fights to get your teeth stuck into, as you battle superheroes like Beast Kid and even help some villains along the way. We even had the chance to aid Gorilla Grodd in defeating Solivar to take control of Gorilla City. The boss system is simple; avoid attacks until you get a chance to strike. Simple, yet fun!
Every single level is a boatload of brick-smashing fun. You know exactly what you're getting when you buy a Lego game - smash, build, and collect - and there are the usual variety of simple yet engaging puzzles, like rotating mazes. That said, while much is familiar, DC Super-Villains has the added element of a fully customisable main character, and we really liked this addition, as you can customise your look as well as your powers. For example, there's an adjustable laser beam that can be a variety of colours and originate from different places (like a weapon or from your eyes). Even though your new villain doesn't speak, it brings an element of personalisation to the game. Our guy had a dinosaur cape and a lizard's tail sword, and we're pretty sure you could come up with something better as long as you don't just press randomise.