Divinity: Original Sin II was a hit when it first released on PC, but now it's coming to consoles via the Definitive Edition, something we spoke to Larian product manager and Divinity developer Kieron Kelly about at E3, who told us that a lot of the changes have to do with narrative and rewriting that.
"The major changes to the narrative it's fair to say would be at the end of the game, so the final 30 hours of the games [...] it's basically where the culmination of all our story points come together, and what we've done is we've rewritten a huge chunk of that. We had about a million words in Original Sin II when it launched - we've probably rerecorded about 100,000 words of that through the various voice actors and whatnot, and that's mostly to do with arcs. The reason for that is basically we wanted to give you a better sense of completion with the various threads and ideas that you would've encountered."
Did you find any weaknesses in the narrative when you first played it?