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Divinity: Original Sin II raised over two million through Kickstarter

All stretch goals were achieved.
Ricardo C. Esteves Editor-in-Chief Portugal 30 September 2015

Divinity: Original Sin II's Kickstarter campaign has come to conclusion. Larian Studios managed to raise more than $2 million, not merely meeting the base requirements, but also the integration of all the stretch goals proposed by the studio. These additional elements include hiring Chris Avellone as a writer, the ability to play as an Undead, several game modes, modding and more.

One of these game modes is the Game Master Mode, which will allow a player to create his own dungeon and manipulate it in real time, while a group of players tries to overcome the challenges.

The original game is now available for PC and will be released soon for PS4 and Xbox One. As for Divinity: Original Sin II, it was only confirmed for PC, but the studio revealed during the campaign that "other platforms may be announced at a later stage, once development is more advanced".

You can visit Divinity: Original Sin II's page on Kickstarter here, even if it's too late to pledge your support.

Editor-in-Chief Portugal Ricardo C. Esteves was editor-in-chief of Gamereactor Portugal, writing for the site from 2013. He covered video games across news, previews and reviews, and also wrote on film and television.
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