Skip to main content
News

Bloober Team shines a spotlight on Cronos: The New Dawn's combat and escalating enemies

The horror game will launch later this year.
Ben Lyons Senior Editor Updated 24 June 2025

Recently, developer Bloober Team presented another glimpse of Cronos: The New Dawn, its upcoming new IP that will further build on the studio's survival horror heritage. The game will launch sometime later this year on PC and consoles, and with that being the case, we've now been introduced further to the combat and different enemies in the game as part of a developer blog.

The video reveals that one of the core and most challenging elements to master is defeating enemies that like to merge and escalate into bigger and greater threats. With the monsters known as Orphans, the idea is that as you kill one, it serves as fuel for another, enabling that enemy to combine with its fallen compatriot to become something more and typically worse.

Because of this, you will need to be even smarter with how you use your weapons and tools, something Bloober Team elaborates on by sharing information about some gadgets. There is the Javelin, which uses rapid-fire rounds, and also the Hammer that instead trends toward heavy up-close damage that is perfect for finishing enemies that are looking to merge. Otherwise, Bloober encourages players to lure enemies away from corpses to prevent them from being able to merge in the first place.

As per the different kinds of Orphans, a few have been shared including the Doppelganger that is regarded as the most common threat, even if not all look or act alike. Some will rush and charge at the player, some are bruisers that are harder to take down and hit with great force, others like to use ranged attacks predominantly. But this isn't all as there are also special enemies that only appear in certain locations, offering even more challenges to overcome, something we'll learn more about in the future.

Check out the latest developer blog below.

Senior Editor Ben was a Senior Editor at Gamereactor UK. When he wasn’t writing, editing or filming for Gamereactor, he could usually be found playing an FPS or getting lost in a sprawling RPG.
Full profile Gamereactor author since October 2020 · 18,588 published articles
Why trust Gamereactor
23 Editions Each with its own newsroom and its own scores.
1998 Publishing since Independently owned for the whole of it.
100% Hands-on Written from time with the game, never press material.
1–10 Network Score Every edition’s score, averaged and shown.