Thinking of hopping into the world of Devil May Cry as a first-time player with the latest instalment in the series? There's plenty to think about when you do and we're here to help out in making your first DMC experience as reasonably challenging and fun as possible with this handy beginner's guide.
Pick a difficulty
The first thing you'll be prompted to pick is the difficulty of your coming playthrough and there's more to it than you may think. There's plenty of different difficulties to choose from but only two are available when starting the game up for the first time, Human and Devil Hunter. The Human difficulty is Devil May Cry 5's easy mode and gives the player more health drops when killing enemies who also have less health and lower attack power. This mode makes for a good option for those wanting to just experience the game without having to nail any combos to get through it but for those who want to actually learn the different weapon combinations and epic moves the time it takes to eliminate enemies may be a little too short.
We found that starting off on Human mode didn't really prepare us for the higher difficulties other than teaching us the basic movement controls. That being said, there's achievements/trophies for all difficulties and the lower ones don't unlock when you beat the game on a tougher one, meaning that you have to beat the game multiple times to get them all anyway if you care about your gamerscore or trophy case.
The Devil Hunter mode is slightly tougher than the easier Human mode but we'd say it's not too much of a challenge for newcomers to the series or even newcomers to the genre. Not only will you not have much trouble with the many battles, be they against regular enemies or massive bosses, but you'll also get more familiarised with the gameplay and its many combo elements as well as have enough time for those SSS rank combos to register. The auto combo system is available for both modes as well, so should you find yourself in a tough fight against a group of hellspawn you can toggle that as well as the targeting system while on any one of the modes.
Try out upgrades and combos
When it comes to the battle and mission end ranks, you'll want to switch it up during fights. While dashing attacks are easy to over-use because of the simple fact that they can be used to knock down, push back and damage enemies greatly, using one attack over and over again won't help you on your quest for greatness. Using different combinations and switching your weapons in combat (which you do with a press of the triggers) will boost your rank and net you more bonus red orbs to use towards upgrades for your three playable characters.
Explore beyond the main mission areas
When on the topic of red orbs, you'll want to explore plenty. Red orbs are essential for your continued journey through hell and by exploring you'll not only find more enemies to eliminate, but you'll also find red orb clusters as well as gold, blue, and purple orbs hiding in areas all over the map - and you'll want all of them. Red orbs are, as previously mentioned, used to upgrade your characters' abilities and most of the spent points don't stack through the characters.
For Nero there's different weapons and Devil Breakers to upgrade and buy, for V you have to level up the three summons at his disposal (we recommend to start with Shadow or Griffon first and then moving on to upgrading Nightmare) and for Dante you get a bunch of different weapons as well as forms to spend red orbs on.
While health bar and Devil Trigger gauge upgrades stack (however these you can get for free through finding blue and purple orbs), the abilities don't, so make sure to save some red orbs for upgrading all of your characters. Two of the three playable personalities also have multiple weapons that need upgrading and even though you may have a favourite, you should venture out into the skill trees of some of the other weapon's as well. If you want to explore to the fullest extent, you'll also want to upgrade your jump and sprint as there are places you won't be able to access without double jumping, for example. You can also use the dash to get across un-jumpable gaps.