Jonas's blog https://www.gamereactor.eu/blogs/jonas/ en 60 Little Nightmares 3 Offers Spooky Halloween Adventures https://www.gamereactor.eu/blogs/Jonas/441703/Little+Nightmares+3+Offers+Spooky+Halloween+Adventures/ https://www.gamereactor.eu/blogs/Jonas/441703/Little+Nightmares+3+Offers+Spooky+Halloween+Adventures/

Borderlands 4 got to rest a bit this weekend when me and my boyfriend instead threw ourselves into Little Nightmares 3. We're both fans of the previous games in the series, and it certainly feels like a great adventure to spend time with together this Halloween.

So how has Supermassive managed the Swedish Tarsier's legacy? Well pretty good actually, above all they have tried to do their own thing rather than just following in the same footsteps. The most obvious is of course co-op, where we can now play through the adventure together as two characters with different characteristics. It has also become more "playful", by which I mean that there are now more gambling opportunities.

Graphically, it's an eyes-feast, and the atmosphere is really good. It really feels like a little nightmare, and the almost wordless narration is superb. Thanks to the greater variety of gameplay, it also automatically feels more varied. I wasn't so sure beforehand that this would work, but it feels really great.

Co-op is the big winner though. To be able to experience the horror together with someone else, and just like Fares' titles, you can lend it online to find someone to play with. However, the lack of local co-op is a blip I can't understand at all, Little Nightmares 3 would have worked great with local co-op. Several puzzles are really good and there is a real feeling of satisfaction when you manage more difficult passages.

All is not peace and joy though. It's a trial-and-error setup that sometimes frustrates where you often have to die first before it's clear what to do, and the game control really should be more responsive, with the odd choice that many features sometimes don't work because they aren't needed (right what it was you can for example not jump, which mostly feels limiting). Then there are several harmless co-op elements such as Alone sometimes shooting at a clearly visible object or Low smashing a clearly visible wall. It's not great puzzle design, it's just a way to force a fake co-op feel

All in all, I'm not done yet so I'm not going to set any definitive ratings yet, but you can read our review here, and so far I'm leaning towards about the same number.

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Cozy for two people, just in time for Halloween.

Mon, 13 Oct 2025 01:36:13 GMT
Make your Switch 2 even more portable and convenient https://www.gamereactor.eu/blogs/Jonas/441573/Make+your+Switch+2+even+more+portable+and+convenient/ https://www.gamereactor.eu/blogs/Jonas/441573/Make+your+Switch+2+even+more+portable+and+convenient/

Throughout the Switch generation, I've used a Genki doll instead of the original. Actually, it's not a dock at all, but a transformer with sockets for HDMI and USB-C that allows me to charge and play on a TV at the same time.

This made the Switch even more portable for me because the charger I used (worked for phones) also allowed me to play the Switch on a regular TV. However, the Switch 2 needs more power and I need another solution. There are lots of options and I watched Austin John Play's video where he tries cheap alternatives to the Switch 2 doll... with shockingly good results.

https://www.youtube.com/watch?v=OknaOaresJE

Everything he tried worked, and after mature consideration, I have decided to go for this one. For $20 I get pretty much everything I need and don't have to do the dock - something that makes the Switch 2 even nicer when I'm out and about. A little tip in all kindness only (will return with my verdict if I think there is anything to add).

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If you want to make the Switch 2 even more portable (they even fit in Switch 2 bags). Have you tried any of these yourself?

Fri, 10 Oct 2025 01:11:55 GMT
Finally a great Mario Party alternative to Playstation and Xbox https://www.gamereactor.eu/blogs/Jonas/441503/Finally+a+great+Mario+Party+alternative+to+Playstation+and+Xbox/ https://www.gamereactor.eu/blogs/Jonas/441503/Finally+a+great+Mario+Party+alternative+to+Playstation+and+Xbox/

I have to admit that I was taken a bit by surprise by all the glowing reviews that poured in for Lego Party. The developer SMG Studio is an Australian one that has mostly made slightly indie-oriented titles, and the hype wasn't that huge - as if the publisher Fictions (also a bit indie-focused) didn't really believe in the project.

But... The ratings from both the media and users spoke for themselves. It was just a matter of clicking home the game and yesterday it was finally time to play. I have only done two rounds so far, and am thus not in a position to give a complete review - but I still dare to state that this feels very, Very promising.

The production with commentators feels spot-on, the framing is lovely and the graphics so well done. In addition, the mini-games are great (check out the trailer), and often a little deeper than in Mario's games. If you're going to whine something, there might be a little too many icons and other things thrown at you before you've had time to learn what it all is - and it's still a startling amount that has been taken from the Mario Party series.

But with that said... If you've missed something like Mario Party for Playstation and Xbox, don't hesitate. I think this is exactly what you've been looking for. People were screaming and laughing in the living room during the evening and I'm already looking forward to playing more. Feel free to supplement with Sonic Racing: Crossworlds and you also have a lovely map game for the more powerful formats, and thus everything you need for a really good night of local multiplayer.

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I'm just going to play a few more games and the review will come, promise!

Thu, 09 Oct 2025 01:56:15 GMT
Team Ninja has stabbed Ryu Hayabusa https://www.gamereactor.eu/blogs/Jonas/441363/Team+Ninja+has+stabbed+Ryu+Hayabusa/ https://www.gamereactor.eu/blogs/Jonas/441363/Team+Ninja+has+stabbed+Ryu+Hayabusa/

I've never made a secret of the fact that I really love ninjas in general and especially Ninja Gaiden in particular. At least Tomonobu Itagaki's version. The first one for Xbox (preferably the Black variant) stands as one of the best I've ever played, and Ninja Gaiden II was also a pure pleasure.

But... Tomonobu Itagaki seems to have been a rather toxic gentleman and got the kick under quite a lot of attention. And nothing new Team Ninja has achieved with Ryu Hayabusa has been as good, not the Sigma versions, especially not Ninja Gaiden III nor Ninja Gaiden: Ragebound from last summer.

Soon it's time for Ninja Gaiden 4 and of course I hope it will be a highlight. But I'm not particularly positive despite the fact that PlatinumGames is responsible for the development, a studio that consistently makes games I like. Ryu Hayabusa has for some unclear reason had to stand aside in favor of a new player who gives me "Poochie the Dog" vibes (or why not "Spartan Locke" vibes?) with terrible design - and to top it all off, PlatinumGames and Team Ninja seem to have completely forgotten what made Hayabusa so mgenuine.

It wasn't his sizzling haircut, his alien-inspired weapons, an overdesigned suit or bodybuilder body. On the contrary, quite the opposite. Had Itagaki designed Hayabusa that way, he would never have become so big to begin with.

I really hope that my fears will be put to shame and that it is a great game that will be released on October 21. At the moment, however, I'm more dreading the premiere than looking forward to it.

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Which design is better, the one from Itagaki's original Ninja Gaiden or the new Team Ninja's variant from Ninja Gaiden 4?

Wed, 08 Oct 2025 01:55:26 GMT
Now it's time to make a film adaptation of Robotech https://www.gamereactor.eu/blogs/Jonas/441323/Now+its+time+to+make+a+film+adaptation+of+Robotech/ https://www.gamereactor.eu/blogs/Jonas/441323/Now+its+time+to+make+a+film+adaptation+of+Robotech/

After trying with Cowboy Bebop, and almost desecrating the original series, Netflix got the film adaptation of One Piece. Perhaps Hollywood has finally begun to understand how to turn classic anime and manga series into feature films without losing its soul (although it clearly helped that the creator was involved in the project).

Next I hope for something else. Even though it would be fun with Rurouni Kenshin and Naruto, for example, there is one title that deserves the treatment better, namely Robotech. Here I see in front of me how some people scream in anger at the screen and think that it should of course be the Japanese original Macross that is interpreted - and don't worry. I have full control of these parts.

However, robotics was what many of us grew up with, and it was very well adapted for Westerners, and in many ways easier to make into a film. We're talking about a series that mixes epic space opera, mecha action and human drama in a way that few others have done the same in the same way. The big robot battles and missile swarms would do perfectly with today's effects, and the melodramatic core has everything it takes to engage both old and new audiences.

In addition, the time is just right. Top Gun: Maverick has already clearly illustrated that audiences love aviation action, and that Dune and Foundation prove that ambitious sci-fi sells. Robotech feels perfect in many ways, although of course it will require a director who knows the original series.

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Time to make a film of this. Well?

Tue, 07 Oct 2025 01:25:24 GMT