Molyneux on Milo, From Dust, Fable

Creator interviewed at Gamelab.
Text: Gillen McAllister
Published 2011-07-07

The creator of such classic as Populous, Black & White and Fable, was present at the Barcelona Gamelab Conference last week to pick up a 2011 Legend Award, and appeared on stage to give a talk that covered amongst other things, new Kinect title Fable: The Journey and his experience in the industry this far.

Afterwards he sat down with a small group of journalists to talk a variety of subjects. Gamereactor was the only gaming outlet in attendance.

He touched upon how Milo could have been a great companion for the elderly, how Ubisoft's From Dust shows how great power comes at a heavy cost, the pain from Fable III reviews, and most interestingly the point when he realised gaming was an outlet for his creativity.

On Milo: "An American approached me and said "this would be a wonderful piece of software for people who live alone". Because there are many old people who have no relationship with other people and this would be a wonderful solution."

On From Dust: "Having power, but realizing that power comes at a cost is something that could be exploited. And I see the game from Ubisoft called From Dust, that really shows you that scope."

On Fable III: "I think the reviews for Fable III were fair. It hurt me, but that was the best thing that could've happened, though."

On presenting Fable: The Journey at E3: "I'm a terrible PR person. The PR people say "you can't say this about The Journey, you can't say that about The Journey" "We don't want to say much about this feature or that feature". And it was a disaster because people misunderstood what they saw."

Read the entire interview right here.

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