Sekiro: Shadows Die Twice, the new action game developed by From Software, will be available on several platforms in two months, and via GameInformer's latest cover story some interesting details have emerged about Hidetaka Miyazaki's new game, in particular how its skill system works.
Unlike the Souls games and Bloodborne, Shadows Die Twice's progression system is focused around XP points and skill trees and Sekiro's experience points and in-game currency are separate from each other. Another difference compared to From Software's previous games is the fact that, even in case of death, neither the experience points nor the in-game currency will be lost. To gain experience points, you need to defeat enemies, which in turn help to raise a skill bar available to the player. Once this bar is full, a skill point is earned and it can then be spent in a skill tree. To unlock the skill trees you need to find certain items and players will be able to specialise their character by choosing to spend their skill points in stealth, combat or in the evolution of the prosthetic arm.
In other words, it seems that From Software has taken a decidedly more accessible approach in Sekiro than their Soulsborne games, but this is not without meeting the needs of a deeper experience demanded loudly by the veteran fans of the Japanese studio.
Sekiro: Shadows Die Twice will land on March 22 on PC, PlayStation 4 and Xbox One. What do you expect from the game?