Ancestors: The Humankind Odyssey

"You need to be curious" in Panache Digital's Ancestors

We're very close to release, and we spoke with Patrice Désilets at Gamescom about his rather innovative ideas.

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Panache Digital Games' Patrice Désilets is a developer we've talked to in the past, as the creator of Assassin's Creed series is preparing to release Ancestors: The Humankind Odyssey on August 27, and we actually caught up with him once more at Gamescom in Cologne for one last interview before launch.

"At the beginning we say 'good luck, we won't help you much', and it's true, because if we're answering the question for you, I feel like it's not that interesting," he said. "It's all those moments like 'can I do this?' and the game is like 'yes!' as much as possible. You need to be curious, you need to put yourself into it."

We also asked about the challenges of letting the player do what they want without restrictions or guidance, to which he said:

"I would say it's liberating and stressful at the same time, because I know players, gamers, are used to a type of games, being taken by the hand a little bit, and so we'll see."

"The other thing that is quite different is that it's a survival game without inventory; you do everything in your character. So your inventory is basically your two hands."

Back at E3 we talked with the developer extensively about the fact that "it's your stories that you're gonna write" in Ancestors, creating your unique narrative, which we can experience later this month when the game releases.

Does the concept sound interesting?

Ancestors: The Humankind Odyssey

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