Dishonored 2 is set to be very substantial upon release and at Gamescom 2016 we talked with Arkane Studios' creative director Harvey Smith about exactly how much fans can expect from the game when it is released later this year, Smith revealing a startling fact that you may not see that much of the game in one playthrough.
"I don't think people really understand any of our games until they've finished it twice," Smith explained, "and it's a blessing and a curse. When you play a game you only really see like 20% of the content or something because if you only play Corvo you can't see all of the Emily stuff. Emily has her own assassination animations, her own combat animations, it feels different to inhabit her bodily than it does Corvo. He has his own powers, she has her own powers."
On top of all these variations of gameplay there are also different paths to take as well. "If you take the over the rooftop path you can't go down the back alley or you can't possess a fish and swim along a river. If you use possession or blink, you upgrade those, you probably even as Corvo don't have enough runes to upgrade some other powers of his. So your choices are facilitating a particular playthrough and you sense that there are many other decisions that you could have made both spatially and how you move through the world, and stylistically and how you approach each combat scenario [...] but also in choice of powers and choice of character. It's pretty dramatic."
Dishonored 2 is due to release on PC, PS4 and Xbox One on November 11.
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