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World War Z

World War Z's co-op addresses "gap in the market"

We spoke to co-writers Oliver Hollis-Leick and Craig Sherman recently to hear about Saber Interactive's zombie game.

World War Z is out in a matter of weeks, since we're getting introduced to Saber Interactive's zombie-infested world on April 16, and just recently we spoke to co-writers Oliver Hollis-Leick and Craig Sherman. During our conversation we spoke about the co-op nature of the game, a format which has been left behind somewhat.

"I think the thing is, as you said, there's a gap in the market," Hollis-Leick said. "A lot of these games have been left behind and there's a huge demand for co-operative play, and so sensing that, we thought it's time to make something happen."

We also got to hear more about the hordes of zombies facilitated by the Swarm Engine:

"Rather than having bosses in our game, we have what we call Swarm Encounters. They're kind of grand, climactic moments where you'll face 500 or more zombies, but each time it's gonna be different and require different strategies from the players. And because some of our game is dealt with procedurally with our AI director, each time you play it it's gonna feel different."

The game will be released for PC, PS4, and Xbox One, and just recently we got a look at the Tokyo area via a trailer, joining the likes of New York and Moscow that we already knew about. We also have a brand new gameplay overview trailer which you can watch down below, to get even more zombie action in your life.

Have you noticed this same gap in the market for co-op games?

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World War Z