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Wolfenstein II: The New Colossus

Wolfenstein II was built "from the ground up" with new engine

Machine Games' creative director Jens Matthies talks to us about advancements made.

We had an opportunity to learn more about Wolfenstein II: The New Colossus during QuakeCon, as we sat down for a chat with Jens Matthies, creative director at Machine Games, to talk about the upcoming sequel.

"We changed engines, we are now on idtech 6," explains Matthies. "The first game was on idtech 5. So we've basically rebuilt the whole game from the ground up, including the combat and stuff, so it's heavily iterated upon."

"We were very happy with how the combat felt in the first game. We felt like we captured a really nice Wolfenstein feeling, so we definitely wanted to retain that, but within those parameters, we've iterated a lot."

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The conversation also revolved around the creative freedom an alternative history take allows for, as well as B.J. Blazkowicz joining Quake Champions and Matthies' thoughts on that game.

Wolfenstein II: The New Colossus is due out on PC, PS4, and Xbox One on October 27. Furthermore, it will arrive on Nintendo Switch next year as revealed during Wednesday's Nintendo Direct.

Wolfenstein II: The New Colossus