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Erica

When people play Erica "it'll be a nice surprise"

We spoke with Flavourworks' creative director Jack Attridge at Gamelab about the game that's had a period of radio silence.

We first heard about Flavourworks' Erica back in 2017, and since then there's been a period of silence regarding the game, and we had the chance to ask about how development is going when we caught up with creative director Jack Attridge at Gamelab in Barcelona.

"Yeah, we went underground for a while," he explained. "By the time we announced, even the footage we were showing was quite early in development. We'd already done lots of [research and development], there were things we thought we could do better, there were things we felt didn't work as well, and one of those things as well was a story. I think we've been going really out there doing some radical stuff, and there was already so much we were doing about the game which was quite out there and risky, so as you start rewriting the story we tried to find something that felt more integral to being an interactive story. Why is is this story needs to be played rather than watched?"

Attridge also went on to explain that the team is now made up of eight after being a team of two people originally, and they're tasked with creating a "branching narrative experience that you could play the game more than three times and still have things to see and discover."

"But yeah, we feel like we've been biding our time on this and there's some really radical changes that will surprise people, I think, when they play it, but I think it's a good decision, and it just means that when people play it for the first time or they see it when we announce the release date, it'll just be like a nice surprise."

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