We've been poking camels in nostrils, dressed sumo wrestlers, tickled hairy chests, kicked sheep off couches full of cats, picked nostril hairs with the stylus, sucked snot, and squeezed the last toothpaste out of the pack. Not things you tend to do in most games, but then again WarioWare isn't your vanilla video game either.
We're well versed in mini-games, but what makes this franchise unique is the fact that these are not just mini-games, they're microgames. Events that take 3-4 seconds to play and then you're on to the next activity. The pace gradually climbs and all of a sudden you're faced with boss battles that mix things up. For those who have played WarioWare previously, this is a "best of" album of sorts where most of the microgames from the previous seven iterations (we include Game & Wario and WarioWare Inc.: Mega Party Games).
The various events have been reconditioned with new visuals and for true fans such as ourselves, it feels that enough tweaks have been made for it to feel fresh. The mix of events also contribute to a new sense of variation and overall flavour here, as some events are played with the d-pad and a button, others using the gyro, and some others using the stylus, and a few that make use of the microphone.
The latter ones are clearly the worst, but there aren't many of them and therefore it feels okay to blow up balloons every now and then. The rest of the microgames are brilliant throughout. The game in the series we've played the least it WarioWare: Smooth Moves, simply because the Wii-motes lacked precision and it was a toss-up whether we failed thanks to our inability or the lack of precision offered by the controller.
Here there's none of that, and among the over 300 microgames we haven't come across a single event we'd label as poor. Sure there is the occasional game that isn't as immediate, but that's it. Once we've played them twice (or as an exception three times) we know exactly what's asked of us and the climb up the ranks can begin. Cause that's where a lot of the appeal with the portable WarioWare titles lies. While the stationary installments are meant to be played with friends, Wario Ware Inc.: Mega Party Games for the Gamecube is the reason the console still resides next to our television thanks to the brilliant concept where you can play up to 16 players passing the controller along as you play, the handheld editions are more focused on entertaining the solo player.