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The Last of Us: Part II

Violence in The Last of Us: Part II comes down to believablility

A lot of discussion has taken place around the brutality of the game, and we talked about this with lead game designer Richard Cambier.

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We had the chance to play the upcoming sequel to The Last of Us: Part II at a recent press event, and following the hands-on experience we had a chat with lead game designer Richard Cambier about all different aspects of the upcoming sequel to the beloved, heartwrenching action-adventure.

One of the questions we asked was whether or not the studio feels like there's a reason for Ellie's apparent violent nature, and if there comes a point when the violence displayed becomes too much.

"I think that's a really good question," he said. "I think for us it becomes, is this believable for this character? Like how far are they willing to push? And this is a question, like we see all the time in the news and the world, like what desperate people will do, so the question kind of becomes what makes sense for the world?"

"And this is a really desperate world, right. People are really trying to figure out how to survive, and then on top of that you put love, you put hate, and now you kind of raise the stakes everywhere. So for us it just comes back to, do we think Ellie would do this for love, for hate? And for us, I think the answer's yes."

What do you think of the violence we've seen so far for the game, especially in the Paris Games Week trailer below?

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The Last of Us: Part II

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