We've got our hands on the latest lightning-fast gaming mouse from Logitech.
"Hello everyone and welcome to an anticipated Gamereactor Quick Look because we finally have a new Logitech G Pro.
There's been a couple of these over the past five-ish years since they put out the original G Pro, which had a bunch of 10s throughout the mainstream review media."
"This, the Logitech G Pro X2 Super Strike, attempts to redefine the rulebook yet again.
It does not do that through its shape, mind you, but there is one technology here which does push a little bit to the boundary of what we can expect out of a gaming mouse like this.
First and foremost, it is a two-tone design, so that means these black buttons and the white shell."
"I think it looks good.
It looks serious, but it doesn't look overly condescending in its gaming-centric style.
I think this looks professional and like you're dedicated to whatever it is you're doing, be that Photoshop, Premiere editing, or just regular office work or gaming on the off hours if that's what you want."
"So I think big points there.
I will say the same that I have for many years, which is I know that there are either left-handed people out there or ambidextrous people that want to use their left hand occasionally.
I think it's great that design caters to them as well."
"I would want manufacturers to either offer full modularity or start offering more sculpted designs for people that are right-handed that will use this mouse.
So this is not fully modular.
These two mouse buttons here on the left cannot be swapped to the right, meaning that if I'm sitting with this in my left hand, I'll have to sacrifice pretty essential functionality if that's what I'm doing."
"There have been mice before that have mounted either sculpted side panels or mouse buttons through little magnets, for instance.
And when they've done that, they've created a modular design.
To me, what this lacks in order to be really comfortable is sculpted designs."
"And Logitech themselves makes the MX Master, which is very sculpted, mind you.
But they could make a little slope, a little indent for my thumb to rest, but it has not.
And as a result, I have very big hands, I'm told, it is on the verge, like just on the cusp of being a little bit too small and a little bit uncomfortable for me, which is a shame because sure, because it is the same, a lefty can use it or an ambidextrous person can use it, but it's comfortable for both parties."
"So there you have it.
Still, it's not really the most important thing in the world.
What you might notice is that they've cut out Bluetooth for this.
There's only a 2.4 gigahertz dongle."
"Now obviously this is their crazy protocol, which delivers insane results in general.
So this dongle, which is found on this little 2.4 gigahertz dongle here, which can be inserted into the back and then hid behind this little magnet base cover, which is lovely, will offer you 8,000 hertz of polling at just 0.125 milliseconds of delay, which is just non-existent."
"There is also a HERO sensor here, which is the HERO2, which can do 44,000 DPI.
So for professionals, this is great, for everyone else, this is probably overkill, but you know, you pay to know that it won't trip up ever, which this probably won't.
That's not the most important thing."
"Below here, there is no mechanical action.
As you can hear, it doesn't do anything.
It moves up and down to give you the sense of it's doing something, but there is no registered click."
"What that means is that below these two are two haptic motors, which will give you the sensation of a click.
We've seen haptic motors in a lot of stuff now.
For instance, in your DualSense controller on a PS5 controller, well, there is a lot of haptic motors giving you really addressable, manipulable feedback based on the developer's wishes depending on what you're doing."
"That is why when you're playing Astro Bot, it will feel different to run across glass than it will across gravel, because the haptic motors can create that sensation.
Here, these two haptic motors are used to create specified sensations based on when your finger pushes this down."
"It might be hard if that's what you want.
It might be soft if that is what you want.
It might be more detailed with small vibrations to give tingling in your fingertips.
If you're doing, let's say, if you're playing Counter-Strike, you might be able through the G-Hub software to set it up so it feels differently to throw a grenade in CS2 than it is to fire your weapon."
"All of this can be fully addressed by a developer.
It can be created by yourself.
It is called HITS, or haptic-inducive trigger systems, and that means that whatever happens when you press this down, you, either you or someone much smarter than you, gets to decide what happens."
"This creates, if you think about it, infinite possibilities like it did with the DualSense controller because there is no longer any physical constraints to what happens here.
It can be completely different based on the action, on the game, and what you want as a person."
"That is really awesome.
So we're going to see this being fully sort of fleshed out over months, years even, and this is now out, but I can say that it's so lovely to sit with something that really pushes the envelope."