This haptic vest is designed to take your in-game immersion to new heights.
"Hello everyone and welcome to another Gamereactor Quick Look.
It is not necessarily new to hear manufacturers talk more about how haptic feedback can increase immersion."
"The DualSense controller on a PS5 will create detailed rumble feedback using haptic motors in your controller in order to make you feel certain things.
So that might be resistance in a trigger when you want to pull the trigger on a gun, or it might be that it responds differently in your hands depending on the surface that your character is running through."
"Furthermore, manufacturers like Razer will push through haptic feedback in some of their headsets and in a chair they're making.
The idea is that giving your body this kind of direct feedback through haptic motors will increase immersion."
"And that is exactly where this comes in.
This is the Woojer Vest 4.
It is not a brand that we necessarily heard of before or something that we have worked before but a really good PR bureau that we've worked with sends us over this and we were completely taken by it initially because we haven't seen, while I did describe haptics as a potential new threshold to cross for immersion, we haven't seen it applied this directly before in a consumer ready product."
"This is still expensive, it is around €380 but even so, it is rather peculiar to see haptic gaming vests come up and it is something that truly could be, well, a game changer if it works, which we don't know yet.
What Woojer is claiming is that this is a high fidelity haptic experience."
"And it is, as I said, a vest that gives you haptic feedback.
It is, as you can see here on the box, not only meant for games but for other instances where you want to be immersed in audio.
That is gaming, TV series, movies, VR experiences and even some like yoga or like fitness apps."
"It all depends on the audio source that comes and it will theoretically at the very least tailor the haptic feedback to the sound signature.
I will say, however, that it's probably gaming which just springs to mind because you're trying to envelop all of your senses into immersion into a character."
"So if Nathan Drake gets shot and you feel it, well, that increases that immersion.
While you could argue that movies and TV and music go for some of the same stuff, it isn't naturally about placing yourself about the illusion of living in a different world where this could ostensibly help."
"Now it is done by these little thingamajigs here.
What it is is six Aussie TRX2 transducers, which will, through very detailed vibration and a motor, will create different sensations of haptic vibrations on your body.
There are four, one, two, three, four here and an additional two on the back, which presumably means that it can, through its own software, figure out how to translate the directionality of sound to different portions of your body."
"That works in a gaming space where it's 3D.
Not sure how it works with music and movies, which doesn't appear to output a signal, maybe in like surround sound terms, but again, we're going to have to test this fully.
It works through Bluetooth."
"It also works analog through a USB connection.
And because it is haptic, it runs in this one to 250 Hertz range.
There's also a built-in headphone amplifier, which is nice.
And a single charge will net you about 10 hours of feedback."
"I will also give a lot of kudos to the construction itself.
Now I'm sitting here holding it and it weighs 1.6 kilograms, but it just, it's like, just bear with me here.
I'm not sure of whether or not this works as intended, but it is not a sloppily made product."
"It feels pretty high tech.
It is light.
It doesn't feel like it's going to fall apart.
These straps might look stupid, but for the idea of the product, none of this feels like that they like cut corners or anything."
"Whether or not it works, like this is one of those things where if you buy a mouse and it doesn't do everything that you wanted it to do, you still got a mouse and it will still do 90% of what a mouse should do.
But if the Woojer of Vest 4 does not give you, well, haptic feedback, which feels convincing and pleasant and immersion creating, well then it's no good."
"So we're going to have to see in our full review coming soon.
Stay tuned for more.
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