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Monster Hunter: Wilds

Monster Hunter: Wilds - Final Video Preview

We share our thoughts on the latest instalment of Capcom's action series which is innovating in some exciting areas but also retaining its series' signature gameplay.

Audio transcription

"Monster Hunter Wilds proves that the key to making a good sequel in a long-running franchise isn't always to innovate on everything, but being really selective on what new to actually add, and what you don't need to change."

"As a follow-up to World, Wilds doesn't feel as groundbreaking or revolutionary as the 2018 title, but it didn't need to be.
Most of the changes Wilds brings to the formula are relatively subtle, they don't completely change the experience, but greatly improve it in many different small ways."

"For starters, missions can be activated on the spot, and they unravel simply by dealing enough damage to a monster you come across in the wild, without the need of selecting them first on a quest board.
And when you're done, you no longer return to the camp automatically, you can keep exploring the map, searching for other monsters to slay or things to do."

"It reminds us of how Super Mario Odyssey got rid of returning to the hub world after finding a star or a sun or a moon, a subtle addition that makes the game much more agile with fewer interruptions and a greater alignment to a traditional open-world RPG setup.
The ritual of going to the mission board, selecting a quest, and returning to the camp once completed is gone, or at least, is no longer mandatory, which makes us just a little bit sad because it gave Monster Hunter a very unique game loop in which you felt that you were actually, well, doing a job."

"But we are sure that this is a change that will benefit the game in the long run, especially with the greater emphasis on narrative, characters, and also exploration.
Capcom has particularly emphasised how much attention to detail they have put in the monster's behaviour, the individuality of each specimen, even within the same species, and the effects the weather has on the environment."

"We bet those are things that will be better appreciated if you spend more time out and about, wandering around looking for monsters instead of simply jumping in and out.
The lack of new weapons is a tad strange.
Capcom has introduced a new focus mode which makes aiming the strikes easier as well as opening the door to a few other strategies like more damage to a monster's wound before it heals over."

"It doesn't feel as new as, for instance, the wirebug in Monster Hunter Rise.
However, most Monster Hunter veterans will likely prefer to stick to their favourite weapons, and if you are a newcomer, having 14 classes is still huge, with very drastic changes between those, including an easier to use crossbow that's more shooter-like and with infinite rounds of ammo, at least for the standard shots."

"Truth be told, there was little more that could have been done to improve a combat system that is already arguably perfect.
Not many franchises, outside of the fighting genre, commit to maintaining and perfecting the exact same moveset over and over again throughout the span of decades."

"If you started using a switchaxe, a greatsword or a hammer back in the days of PSP, Wii or 3DS, you will instantly tune in with Wilds, even if you have skipped entries.
It's like learning to ride a bike, you never forget how to do it no matter how many years pass by."

"It's immensely satisfying and, in a strange way few games can achieve, comforting.
You feel at home playing it.
Most importantly, the act of hunting monsters and exploring the world remains the same.
Even with the power of new consoles, each biome is its own separate map, which are large but manageable in size."

"Monster Hunter refuses to transform itself into an open world game like most action RPGs nowadays, even when, on paper, it could make sense.
But at the same time, we feel that it wouldn't be right.
It may feel too indulgent to praise a game simply for what it isn't, but in the current context where so many gaming franchises have drowned trying to copy another game's successes or corrupted trying to profit off a more lucrative business model, it's a relief to see a series like Monster Hunter still focused on what it does best."

"Would you imagine Monster Hunter if it were a live service thing, with endless updates and seasons, battle passes and crossovers?
It could work, but it could also fail miserably and distract the developers from making the best game possible every five or so years."

"Thankfully, Capcom isn't like most gaming companies.
It is a company that treats almost all of their franchises with the utmost care, increasing their value without betraying their core principles or letting their fans down.
Monster Hunter Wilds has big changes, and we are sure there will be more surprises along the way."

"But at the same time, it's the same game millions of fans revere."

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