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Supermassive on living up to the Little Nightmares legacy (Gamescom) - Little Nightmares 3 interview with Coralie Feniello

We caught up with Coralie Feniello, a producer at Supermassive Games on the upcoming Little Nightmares 3 to learn more about the exciting threequel and what it has been like continuing such a beloved series, previously synonymous with Tarsier Studios.

Audio transcription

"Hello everyone, and welcome back to Gamereactor.
While you might not be able to tell where we are right now because we're in a blanked-out room, there's a reason for it, and that's because this interview is very hush-hush until you are watching it right now."

"We're here with Coralie to talk about the very exciting Little Nightmares 3, which is an exciting game for a multitude of reasons, including the fact that, well, Supermassive are developing it, even though the last two weren't developed by Supermassive.
So tell me, what's that process been like, taking over the Little Nightmares franchise?
Well, it has been very interesting. Like, I've been working on Little Nightmares since Little Nightmares 2."

"I was associate producer back then, and so I've been working on the franchise, and there are other people in the team that have been working on Little Nightmares 1 and 2, and we are making sure at Bandai Namco to, like, keep the DNA from the one in the second opus.
We have Little Nightmares 3 now with Supermassive Games."

"Yeah, and tell me a little bit about this game, then. What's different from this one?
Where are we going in the story? What's, you know, from Little Nightmares 2 to here?
Yeah, so I cannot reveal too much, because I don't want to spoil the player, of course.
But still, like, as you might have seen in the trailers, we have several universes, like several chapters."

"Each one has their own locations, own monsters, and everything.
So, yeah, a lot of exciting stuff for the players to discover.
And I just got to check out a bit of it earlier, a bit of the demo portion.
New characters, new abilities, new sort of way to play."

"How is, what's the sort of, the differences here?
Yeah, so in Little Nightmares 3, you'll be able to play in online co-op as well.
And so that was really important for us, because it was the most requested feature by our fans when we have done some surveys about that.
So it's really cool to bring them that feature."

"We also have Low and Alone, our two characters.
So Low has bow and arrow, Alone has a wrench.
They can use it for both puzzles, but also for killing small enemies sometimes.
And, yeah, you mentioned there's some puzzles, and you have to work team cohesion."

"It's important, again.
And as you mentioned, now you can play online co-op, which means that the cooperative elements are slightly different than what we've seen before, a little bit freer.
Was that something you wanted to make sure was encouraged, so that players can sort of take the game at their, well, I say take the game at their own pace."

"You won't, because you're going to be running for your life, but you get what I mean.
Yeah, it's really important for us.
And, like, the fact that we don't have a split screen also allows us to, like, separate the players sometimes.
And, like, you can see when you play in online co-op, because you can be in another room from the other player, wondering where they are sometimes."

"So, yeah, I think it's very interesting to, like, feel alone in that world, even if you are playing in co-op.
So you still have that feeling, you know.
And tell me a little bit about what goes into building a little Nightmares, because there's some very twisted and weird things.
What's the sort of process for coming up with these crazy ideas?
I think everything starts with childhood fears, and that's, like, the key word here."

"So childhood fears is something that everyone experiences, like, all over the world.
And so we are trying to, like, think about that, and making the player feel, like, very small in a world that is not made for them, in a very big world.
And I think, yeah, everything starts from here, and then we elaborate and find new places and new locations, new antagonists, everything."

"And that's the same with creating those nasty, horrible villains, the twisted—I'm not going to spoil—well, you will have seen it by now.
It's not embargoed at this point.
But the twisted, creepy old woman, all these things, twisted nightmares, childhood nightmares.
So tell me, what else can we expect down the line, then, for Little Nightmares 3?
What sort of story—not story—what sort of surprises do you have in store for the rest of the adventure?
Yeah, so I think you will have to wait a bit for that."

"But what I can say is that, like, each new chapter has new locations, new antagonists, and, yeah, that's super exciting.
And I'm looking forward to a player-to-player.
And when will players be playing Little Nightmares 3?
So in 2025?
I'm going to say more for now, but, yeah."

"So stay tuned for a firm release date.
As of now, yeah, you know it's going to be coming.
It's going to be getting online co-op.
It's going to be a little bit different than the co-op you've seen beforehand, but that's a good thing."

"And, yeah, for more on Little Nightmares 3, be sure to check out your local Game Rector region for all the information and the details.
Thank you all for watching, and we'll see you all on the next one."

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