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Koira

A Hand-Drawn Musical Adventure - Koira Interview

We spoke with a couple of developers from Studio Tolima to talk about their upcoming adventure title.

Audio transcription

"Hello everyone, and welcome back to Gamereactor.
As you can tell by the lovely banner behind me, I'm currently standing here with a couple of the developers from Koira."

"You'll have to tell me in a minute if I've pronounced that right.
I'm here with Sander and Ben, which is really quite useful because I'm also a Ben.
But first things first, aside from telling me if I've pronounced the game's name right, because if I'm right in saying it, it means like dog in Finnish, tell me a little bit about the inspiration behind Koira."

"So Koira, the base of the idea is that it's an adventure game, a poetic adventure where you follow the friendship between the main player and the dog.
And really inspired by games like Grease Journey, we wanted to create like a strong emotional tale that actually had this really minimalistic approach."

"And so we thought the perfect way to do it was to follow the bond of friendship between this character and the little dog that they encounter in the forest.
And so as they progress, they try to reach the house of Koira, but along the way they live a whole adventure, they learn to bond together, to form a strong team, but they also face some danger."

"And so they will have to use some of the magical power they can find in the forest to actually become stronger and protect each other.
And how will the gameplay elements work here?
What's the progression side behind the gameplay?
And how will it continue to expand and grow as you continue the story?
Yeah, so the whole game revolves around these dangers and these obstacles you have to traverse."

"And you always have to work together with the dog to overcome them.
So it's always like these puzzle elements where you have to guide the dog, or the dog helps you out, and then you can get further along in the story.
And this is published by Dontnod, but you guys, Studio Talima, are actually developing it."

"So what's it like working with Dontnod?
How are they allowing you to realize your vision?
So it's a great pleasure to work with Dontnod.
And obviously they are quite a big studio, they have a lot of experience into making narrative games, and this is something we have a strong passion for."

"And so as a publisher, they help us obviously on the distribution of the game, making it seen by as many people as possible.
But they also have a lot of talented interns who are helping to actually get the best game possible.
And so they are helping every milestone by reviewing the game, giving a lot of feedback, doing a lot of playtesting internally."

"So it's really like a collaboration that helps to have the best game possible together.
And Dontnod, generally speaking, as a publisher and a developer, likes to create these games and represent these games that like to tell a message.
So is that the same case with Koira?
What's the message behind this game?
Obviously it's about a forest sprite and a dog."

"How is that all working together?
Is there a conservationist side to this game?
It's mostly a story about the friendship.
So the friendship between you and the little dog."

"But we also like the tension between this whole wholesomeness, but also a little dark side in the game as well.
So those two messages are the main ones.
And Koira is an indie game and it's coming sometime in 2024."

"Is there any sort of timeline as to when we can expect to be able to play Koira?
It's actually 2025.
It's the beginning of 2025.
So we're hoping to be finished with it in 2024 at the end."

"But we take some extra buffer to be sure that we polish it as good as possible and make the best game we can.
And when Koira does come out, what platforms are you targeting?
Primarily we're announcing for PC."

"And for consoles, it's something that's not announced yet.
So it's something that we're going to still look at in discussion.
So PC, that's for sure.
And there's a final question then."

"When Koira does come out in a couple of years' time almost, what's something that you really want players to be able to see for themselves?
What's something you're really excited for fans to experience on their own?
What I really hope that the fans will do is take the time and just chill out a bit in the world because that's what we try to achieve."

"Have players contemplate a little bit.
Just sit there, smell the flowers, look at the butterflies.
I hope they do that.
Just take a moment for themselves, experience the world, enjoy things."

"Take a load off. Fantastic.
Well, as we've heard from just right now, it's going to be coming to PC.
We're not too sure about other platforms right now."

"But what we do know is it's going to be coming in early 2025.
So mark that down in your calendars to be sure to look out for Koira.
Until then, thank you for joining us on this Game Raptor interview.
And we'll see you all on the next one."

"GameRaptor.com"

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