V1 Interactive's upcoming game Disintegration got a full reveal trailer at Gamescom this year, giving us more of a taste of what's in store, and we talked with the studio's president Marcus Lehto to hear a bit more about the game.
After explaining the origins of the project, we heard that this started off as a real-time tactics affair, before merging into this first-person title we see today. The tactical side still remains though, as Lehto explains when talking about players on the gravcycle:
"Your initial role is to command those units around on the ground. We came up with a mechanic for doing that, and it's almost like firing a weapon down on the ground. So you fire command pulses down, and they move smartly and intelligently throughout the environment, issuing their commands to them, and then each one of them has a unique ability which you can fire off to use kind of like a chess piece in the middle of gameplay, for tactical usage."
"So it's really important for the player to understand what [they have] in [their] toolbelt in order to take advantage of combat."
"As well as that, you're armed with first-person weapons and abilities on board to engage in combat on the ground to help your units, but also you're susceptible to all of that ground combat firing back up at you as well. So you really have to be careful about your positioning and the unit positioning and how you are as an entity, a crew, working together."
Does this sound like a unique fusion?
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