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Rainbow Six: Siege

Ubisoft reveals Siege balance changes ahead of new season

Operation Ember Rises is in full swing, but more tweaks are being prepared right now, affecting Operators and other elements of the game.

Back in August Ubisoft revealed the new version of Kanal as well as the new Operators unveiled with Operation Ember Rises, but now they've revealed some extra changes they're working on with Year 4 Season 3, affecting other aspects of the game.

Warden, for example, is getting a lot of adjustments, so that he can feel a bit more powerful. This means a penalty of his ability on rotation is removed, and the adjustments made to Glaz in the past have helped when looking at Warden, reducing movement penalties in other ways.

Ubisoft also talks about shotgun destruction of soft walls in buildings, as they "are continuing to improve the reliability of soft wall destruction with shotguns. Our goal is to make sure that any wooden beam preventing the creation of rotation hole is consistently destroyed. By doing so, we hope to make site preparation easier for defenders."

When it comes to Capitão, feedback on his fire attack has been improved so it aligns with new Operator Goyo, which means it should be easier to see if you're affected by it, and Fuze's deploy has been reduced from 2 to 1.6 seconds, with the aim being to boost his pick rate by making him more viable and less vulnerable when planting his cluster charge.

On top of that, defusal planting or deactivation has been increased from 5 secs to 7 secs as well, with Ubisoft hoping this alteration "will give more time to both teams to react accordingly".

There's plenty more to see in the full notes. Do you agree with all the changes?

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