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Rainbow Six: Siege

Ubisoft "reassessing" number of maps in Siege's ranked pool

There are a number of issues being evaluated, including destruction, picks and bans, and plenty others.

If you're a competitive player of Ubisoft's Rainbow Six: Siege, then you'll know the pool of maps in Ranked mode rather well, but it seems that might be about to change, as Ubisoft has talked about issues noticed by the community on the game's site, including the belief that there are too many maps in this pool.

"We are in the process of reassessing the number of maps present in the Ranked map rotation. Additionally, we are determining which maps to include in this reduced map pool," they write in response. The target for this is next season, which will follow on from the current Operation Phantom Sight.

Ubisoft is also looking into the pick and ban system and how to balance that, as Operators like Blitz, Jackal, Echo, and Caveira are often banned, and those wanting more ways to report toxic behaviour will be pleased to hear that Ubisoft has "finalised the design and process for handling additional reporting options. The UI/UX is in progress".

Destruction issues are also discussed in this post, like shotgun inconsistencies when destroying wooden beams and debris being stuck in window and door barricades, both of which Ubisoft is aware of. For the full list of issues, objectives, and fixes though, check out the full post.

Just last week Ubisoft also shared a details on how they've addressed exploits over the last few months, as well as what this means for the future, so the health of the game is still a major concern for them.

What maps would you pick for Ranked?

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Rainbow Six: Siege