Over the past few years, Ubisoft's open worlds have become more and more expansive, spanning from Unity's single city environments, all the way to 2018's version of the Ancient Grecian archipelago. This change in style has seen the length of Ubisoft's most recent titles dwarf their predecessors, from 15-hour storylines, to Odyssey's average 60-hour campaign.
Ubisoft CEO, Yves Guillemot has spoke out about the matter, giving a reason for the developers change of heart to their open worlds. In an interview with GamesIndustry.biz, he said; "Our goal is to make sure you can have a Unity within an Odyssey. If you want to have a story of 15 hours, you can have it, but you can also have other stories. You live in that world and you pursue what you want to pursue. You have an experience, many Unity-like experiences."
Whilst this change of design might be encouraging for fans of Ubisoft's line-up, the developer is still using the same sized teams from their older titles, to create new ones, begging the question, can they keep it up? Guillemot seems to believe so.
"It is sustainable" he told GamesIndustry.biz. "Because the world is big and the number of players that can play our games is immense. What we've seen in the last few years is the number of players that play our games is constantly growing. New markets open up and games live a lot longer than before. So, at the moment we can continue to increase the investments because we know we can have a return on investment that can be quite long."
What do you think about Ubisoft's approach to open worlds?
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