Titanfall 2 was released in October last year, a period that was pretty crowded with releases such as Battlefield 1 and Call of Duty: Infinite Warfare, games that many may consider as direct competitors for Respawn and EA's game, but, as GamesIndustry.biz reports, both had previously dismissed this as something that could have hurt the game's sales. Now, however, in an interview with GameSpot, Respawn's CEO Vince Zampella has opened up about the sales of the game, and doesn't dismiss this as a possibility.
"The game was successful, it sold well, but it didn't quite sell as well as it should have," he explained. "Maybe because it was super crowded, the pricing was aggressive-it was a rough window to launch our game. But we've got a really great fanbase. There's not really much negativity or acidity compared to other communities, so I'm very thankful for that. It's important for us to keep the franchise going. "We're doing more Titanfall," which is the quote I'm supposed to say. We have our franchise creative director, who's in charge of safeguarding the franchise in multiple formats and making sure it continues to grow. There's some other things we're doing that haven't been announced just yet, but we're heavily invested in the Titanfall universe."
He also spoke about how the game grew in the sequel, specifically in regards to the single-player, saying: "We're very proud of what we have so far. As a new studio, we tried something different and new, and while it worked-maybe not well enough to remove the single-player-we kinda expanded with the follow-up, and we brought in the single-player, which turned out great. We're working on more Titanfall-we're not announcing what that is yet, but there's a few other things in the works--the mobile game, which turned out fantastic and is super fun, the fans love it and allowed us to expand on what we did in the last games. So I'm pretty happy with what the franchise has become."
Do you think Titanfall 2 was hurt by its release window?