We spoke with localisation producer Damian Mougakos about what makes the console stand out from the other mini replicas out there.
We spoke with lead level designer Mark Mussler about the latest additions coming to Limbic Entertainment's iconic strategy title.
We spoke with the co-founder of Core Engage and the producer of New Cycle to learn more about the game and how the Unity Engine was utilised in the development of it.
We spoke with game director Lewis Brundish to get an inside look at the design choices behind the unusual nautical mode of transport.
There's no peaceful resolution in Romero Games and Paradox's strategy title, as revealed by Alfonso John Romero at E3.
We spoke to producer Luke Borrett at E3, who explained the concept behind their "unique take on battle royale" in Fall Guys: Ultimate Knockout.
Bethesda revealed the return of Commander Keen at E3 this year, and we talked to creative director Kira Schlitt about what the aims are.
Sébastien Lebourcq tells us how the studio has been working to improve on the original TT racer.
Up to four players can jump into WarpedCore Studio's game, and we spoke with founder Diego Almazan about the platformer.
And The Outer Worlds wins the award for the best original game as the votes have been counted.
Watch the game in action and check out our quick chat with Frozenbyte's Kai Tuovinen in LA.
We find out more about the upcoming mecha shooter ahead of its September release on Nintendo Switch.
Producer Mathieu Cote explained to us how the experience will be exactly the same on Nintendo Switch as elsewhere.
Warhorse Studios' PR manager Tobias Stolz-Zwilling talked to us at E3 about reaching the end of the road for Henry and his journey.
We spoke with Midwinter Entertainment's CEO Josh Holmes about the concept during E3 this year.
We spoke with Steve Piggott, President at Torn Banner Studios, to see what the priorities are for this sequel.