
Your personality is the key in Moon Hunters
Written by Fabrizia Malgieri on the 1st of August 2015 at 16:00
We talked with Kitfox Games's Tanya Short and learned more about this promising indie.

Shadow Warrior 2: "We didn't want to guide players by hand"
Flying Wild Hog on why their sequel is getting bigger maps and a co-op mode.

Just Dance Dóri
Written by Mike Holmes on the 31st of July 2015 at 16:59
We talk to Ubisoft about the new features coming in Just Dance 2016

Shield Break Studios went Bierzerkers
Written by Mike Holmes on the 27th of July 2015 at 15:25
We found out more about the Viking-themed multiplayer melee brawler in LA.

Anno 2205: It was time for some "fresh blood"
Written by Mike Holmes on the 26th of July 2015 at 16:04
Blue Byte are aiming for the moon with the sixth Anno.

Skylanders Superchargers is "an epic vehicle adventure"
Written by Mike Holmes on the 26th of July 2015 at 10:00
"It's a seamless blend between on-foot action and all these awesome vehicle fantasies."

Lego: "we're delving deep into what makes the Avengers great"
Written by Mike Holmes on the 25th of July 2015 at 18:16
We talk to TT Games about the spiritual successor to Lego Marvel Super Heroes.

You can "dance between bullets" in Superhot
Written by Mike Holmes on the 25th of July 2015 at 16:59
Iwanicki: "you can do things that we haven't seen before."

Adult Swim on Death's Gambit and their E3 lineup
Written by Mike Holmes on the 23rd of July 2015 at 17:00
We also discussed Rise & Shine and Rain World.

Rare Replay & Sea of Thieves were a "one-two punch"
Written by Mike Holmes on the 23rd of July 2015 at 15:37
This year's E3 proved to be an intersection between past and present for Rare.

Treyarch on how "guns up" changes Black Ops 3's multiplayer
Written by Mike Holmes on the 23rd of July 2015 at 13:45
Multiplayer director on the philosophy that will keep players "in the fight the entire time."

Coldwood on bringing "physicality and fluidity" to Unravel
Written by Mike Holmes on the 23rd of July 2015 at 13:06
We talk to Martin Sahlin about the promising yarn-themed platformer.

Studio MDHR offers update on Cuphead's progress
Written by Mike Holmes on the 23rd of July 2015 at 11:38
We talk to Jared Moldenhauer about the platformer's ongoing development.

Kill your noisy neighbours in Party Hard
Written by Mike Holmes on the 23rd of July 2015 at 10:45
We discover more about tactical mass murder.

Afro Samurai 2 will "keep true to the manga"
Written by Mike Holmes on the 23rd of July 2015 at 10:02
We talk to Versus Evil about Kuma's Revenge.

The Banner Saga 2: "we want to make combat more nuanced"
Written by Mike Holmes on the 22nd of July 2015 at 17:36
We talk to Stoic about bringing more variety to their RPG sequel.

Pillars of Eternity: The White March coming "soon" & "also soon"
Written by Mike Holmes on the 22nd of July 2015 at 16:14
Part 1 and Part 2 of the incoming expansion shouldn't be too far apart.

Trendy on defending towers in Dungeon Defenders II
Written by Mike Holmes on the 22nd of July 2015 at 15:27
We find out what sets this ARPG tower defence hyrbid apart.

Soma: "It's not all about just jump scares"
Written by Mike Holmes on the 22nd of July 2015 at 13:46
Frictional on how they're upping the fear factor.

Life is Feudal's creator discusses the medieval sandbox
Written by Mike Holmes on the 18th of July 2015 at 15:00
Different modes in development will offer varying experiences.

Lionhead plans on growing Fable Legends "for years to come"
Written by Mike Holmes on the 18th of July 2015 at 10:28
We talk to game director David Eckelberry about Lionhead's plans for the future.

Need for Speed bringing back "really deep customisation"
Written by Mike Holmes on the 14th of July 2015 at 15:21
Five different ways to race, five different narratives that "pull you through the progression."

Specialists to bring "moments of brilliance" to Black Ops 3
Written by Mike Holmes on the 11th of July 2015 at 13:42
New classes will work in tandem with existing Create-a-Class and Pick 10 systems.

CA's Warhammer trilogy campaign maps to connect
Written by Mike Holmes on the 10th of July 2015 at 10:12
Three will link up and "make the largest campaign map in Total War history."

Hinterland on survival and storytelling in The Long Dark
Written by Mike Holmes on the 8th of July 2015 at 17:59
"It's my personal story of how I managed to survive."