We talked with Kitfox Games's Tanya Short and learned more about this promising indie.
Flying Wild Hog on why their sequel is getting bigger maps and a co-op mode.
We talk to Ubisoft about the new features coming in Just Dance 2016
We found out more about the Viking-themed multiplayer melee brawler in LA.
Blue Byte are aiming for the moon with the sixth Anno.
"It's a seamless blend between on-foot action and all these awesome vehicle fantasies."
We talk to TT Games about the spiritual successor to Lego Marvel Super Heroes.
Iwanicki: "you can do things that we haven't seen before."
We also discussed Rise & Shine and Rain World.
This year's E3 proved to be an intersection between past and present for Rare.
Multiplayer director on the philosophy that will keep players "in the fight the entire time."
We talk to Martin Sahlin about the promising yarn-themed platformer.
We talk to Jared Moldenhauer about the platformer's ongoing development.
We discover more about tactical mass murder.
We talk to Versus Evil about Kuma's Revenge.
We talk to Stoic about bringing more variety to their RPG sequel.
Part 1 and Part 2 of the incoming expansion shouldn't be too far apart.
We find out what sets this ARPG tower defence hyrbid apart.
Frictional on how they're upping the fear factor.
Different modes in development will offer varying experiences.