Braid creator Jonathan Blow's latest puzzle game, The Witness, has only been out for one week but have sold in well over 100,000 units already. As a result the game has generated more than $5 million in revenue, revenue that is split between stores and the developer and then VAT needs to be deducted. In a recent blogpost Blow writes more about the sales:
"The game is doing great. That doesn't mean we have broken even on our development cost yet. Because our development budget was so high, $5 million in revenue is not enough to recover it yet (because we split that revenue with the storefronts, we have to subtract VAT in Europe, etc). However, it is looking like, as time goes on, we should break even and make a comfortable safety margin on top of that, which will allow us to make more nice games in the future, unless some kind of world economic disaster happens."
Good news for fans of Jonathan Blow's games then as it looks as if he and his colleagues will have more than enough resources to follow up the success.
If you haven't done so already you should read our glowing review of the game.