The Division 2 received a Public Test Server earlier this year to test features ahead of their wider launch, and now Ubisoft has used the feedback for Title Update 3 to update us on what's coming later this month, including PvE changes like adjusting time to kill, player survivability, and difficulty of missions.
Changes have been made to gear, talents, mods, and more, and after reviewing PTS testing, Massive Entertainment has said they've decided not to increase Gear Score beyond 500 with this update. What they do want to do, however, is make the Dark Zone experience "more fun and rewarding," which is why they decided it's too early to introduce higher Gear Score items.
"We want to make sure the next Gear Score increase feels completely natural and comes at a time that is right for the game," the post adds, before going into some of the specifics about why it won't be increased. Gear Score 500 items would have been outdated immediately, for example, invalidating progression, and the team also doesn't want players just to constantly chase a higher Gear Score, since the emphasis is finding a play style and build that you click with.
Eight-player Raid Operation Dark Hours, however, is coming with Title Update 3 and will provide Gear Score 500 rewards and exclusive loot like new gear sets and an Exotic weapon.
As for the changes that are coming with Title Update 3, the team has increased the rewards for daily Priority Hard and Challenging missions, with those on Gear Score 500 guaranteed Gear Score 500 drops. Heroic Mission, Stronghold, and Bounty Bosses, as well as Control Point Alert Level 4 reward containers, also guarantee the same items if average Gear Score is 500.
Regarding Dark Zone contaminated loot, this doesn't drop below the player's average Gear Score with this update, also guaranteeing Gear Score 500 items if you are at 500 yourself. In fact, loot has been balanced overall to reduce the chances of items dropping at a lower Gear Score than your fighter.
Do you appreciate the changes made?