He said "we have invested in scalable features in our engine to support a broad range of GPUs and performance profiles for PC and console. We have authored our content at 4K, which allows us to show higher resolutions with increased source content detail on the highest end GPUs". This is all part of a "no compromise" approach to games that the studio has.
"As a developer I find it very attractive having a universal platform to target and optimise our game across multiple Windows Devices: Xbox One, Xbox One S, Project Scorpio, and Windows 10. With the universal platform, we can do this in a manner that allows everyone to play together over Xbox Live without compromising our ability to push each device to its full potential while leaving none of our fans behind, no matter what device they play on".
The Windows 10 version of Gears of War 4 has 4K texture resolution across a large portion of the game and Rayner expressed a desire to have this in a version for the Scorpio too.
When addressing rumours that the Xbox One S version would run better he said that "the Xbox One S allows us to add support for HDR and hardware scaled 4K output without additional demand on our game or compromising performance in any way".
Gears of War 4 will be out for Xbox One and Windows 10 on October 11.
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