AI is something that's been an open question for years in video games, and while speaking to Loomer, game director Ashraf Ismail explained how the AI in Assassin's Creed can actually get stressed and worked up depending on the intensity of the situation.
"The fight ends," said Ismail when explaining a quest in which a band of rebels raid the base of a commander, setting off the alarm. "Some die, some escape. Instead of going right back to sleep, the idea is that he's carrying a lot of stress at this point. The AI carries stress. The idea is he cannot go back to sleep so he starts kind of roaming his own fort and he goes to one of the towers and it looks like he's really doing a lookout. And it was just this moment where it's like these guys are really living."
Is this system looking like a promising one, from what you've seen?