All texts by Philip L Poulsen
We went hands-on with the sequel to Human Revolution ahead of its release next month.
"Yet another watered down multiplayer game that doesn't quite seem to grasp what genre it belongs to, and which disappoints on all fronts."
"It's a fantastic game that we'd recommend to any twin stick shooter fan out there with a lust for alien blood."
"For now we can only wholeheartedly recommend this to everyone who is looking for a challenge, be that existing Souls fans and even newcomers to the series."
"We've no doubt that we're dealing with a game that will end up at the top of many people's game of the year shortlists."
We're chomping at the bit to get started on Blizzard's shooter.
Watch today's big press conference with Gamereactor.
We return for a look at the multiplayer.
"It's enjoyable solo, however, the game is by far at its most entertaining with other people involved, so the lack of online multiplayer is baffling."
Dóri checks out the beta on PC.
We get ready for some turbo charged fun.
Philip and Dóri take the ultimate hunter for a spin.
Dóri takes a look at the current indie scene.
You asked for it, and now it's time to hunt!
Games will come out on the same day as in the US, starting this July.
We're going to F2P war on the PS4.
Ghost will be gobbled up, cherries picked up.
Circumstantial evidence found in an artbook.
Easter Egg in Techland's zombie survival title.
Support for Map and Near apps also finishing.
Coming to all platforms.
Get ready for some cops versus robbers action February 3.
Jorgensen: "Dragon Age: Inquisition had by far the most successful launch in BioWare's history"
Coincides with the release of the Havoc DLC pack.
But only in Raid mode.
Online multiplayer to be patched in at an even later date.
"The new area is interesting, the enemies are more challenging than ever before, and it's long enough that you'll feel you got value for your money."
"The game has lost none of its relentless difficulty, and the many improvements make it a great experience for veterans and newcomers. But it may not be for everybody."
We sample Japanese tanks and take a tour of the Wargaming.net offices in Paris.
After our recent hands-on, we talk to one of the minds behind the franchise's MMO transfer - creative director Paul Sage.
In our latest hands-on with the MMORPG, we sampled the third faction, the Aldmeri Dominion, and take on The Banished Cells.
We've tried Crytek's free-to-play offering prior to its release next week and talked to the executive producer.
There's a puppet master living on the moon and apparently he's a bear.
"There's enough fan service here to make this worth the purchase, though the repetitive gameplay will be more a problem to non-RE players."
"It doesn't aid matters that many locations are reused with little variation no matter what year in the timeline you choose to visit."
"The game, set in a contemporary world, has an intriguing premise: all the myths, conspiracies and tales of the extraordinary that we have all heard, are very real."
"Playing as Death offers something different to his brother-in-arms: he's agile, fast, and has no qualms in using more extreme measures if they achieve results."
We took a plane to New York to take a closer look at the game in which "The Big Apple" will be ripped apart...