
Kinect Sports Season 2
"Excuse my lack lacklustre rambling, but this is how I feel about Kinect Sports Season 2 - uninvolved."
Text: Jonas Elfving | Gamereactor Sweden

Dead Rising 2: Off the Record
"It's not really until we get Frank back that I fully realise just how much of a bore Chuck was."
Text: Jonas Mäki | Gamereactor Sweden

Ratchet & Clank: All 4 One
"Ratchet & Clank: All 4 One is a true quality entry into the competitive world of co-operative games."
Text: Jonas Elfving | Gamereactor Sweden
GoldenEye with PS Move: Video
Text: David Caballero | Gamereactor Spain

Ace Combat: Assault Horizon
"No long-range strikes, not even air-to-air missiles. Instead, we've got the dogfighting version of melee attacks, up close and very personal."
Text: Christian Gaca | Gamereactor Germany
Skyward Sword: the first three hours
"It's perhaps a self-referential nod to the franchise's twisted and confused timeline. If so, it's a clever, and knowing, wink between Nintendo and its fans that'll delight."
Text: David Caballero | Gamereactor Spain

God of War Collection: Volume II
"There should remain no doubts that Ready at Dawn are true wizards when it comes to pushing the PSP hardware"
Text: Thomas Blichfeldt | Gamereactor Denmark

Red Bull X-Fighters
"There is no reason to look closer at Red Bull X-Fighters, but every reason to check out Joe Danger and Trials HD."
Text: Love Bolin | Gamereactor Sweden

X-Men: Destiny
"The game has a number of fairly decent ideas that emphasise the "action" of the action-RPG framework. However, all are implemented only half-heartedly."
Text: Ingo Delinger | Gamereactor Germany
Syndicate
"This is a game that's captured the mood and world from the original, but not the gameplay..yet so far that's looking to be a good decision."
Text: Jonas Elfving | Gamereactor Sweden

Burnout Crash
"Criterion have taken the popular crash mode from their Burnout series, turned it on its head and added all sorts of crazy ideas."
Text: Mathias Holmberg | Gamereactor Sweden

FIFA 12
"FIFA 12 feels more heavy-handed than its predecessor, but remains very capable of portraying the beautiful game."
Text: David Moschini | Gamereactor Germany

Trackmania 2: Canyon
"Regardless of whether you want to build stuff or just enjoy what others have created - Trackmania 2: Canyon provides."
Text: Daniel Steinholtz | Gamereactor Sweden
Forza 4: Respect, Culture and Kinect
"We respect gaming culture and respect car culture. We have a very broad approach without sacrificing either side."
Text: Christian Gaca | Gamereactor Germany

Renegade Ops
"You're travelling from A to B unloading whatever guns, bombs and destruction you can on the way. Contra on wheels? From the explosion count, it could well be."
Text: Matti Isotalo | Gamereactor Finland

Rise of Nightmares
"Implementation of Kinect is at times both daring and sometimes remarkable. The game takes a few confident steps in the right direction, but stumbles all too often."
Text: Thomas Blichfeldt | Gamereactor Denmark
Diablo III
"This is not a game like Diablo. It is Diablo. For connoisseurs of the series, that's likely the best praise one can give to the title."
Text: Rasmus Lund-Hansen | Gamereactor Denmark

F1 2011
"It's a game that captures the racing spirit, and gives the right amount of feedback. Rarely has it felt so rewarding to master a corner or pull off an overtake."
Text: Thomas Blichfeldt | Gamereactor Denmark

The Gunstringer
"We really shouldn't have doubted retail pressure, or new tech, would have humbled or hindered the studio in any way."
Text: Ingo Delinger | Gamereactor Germany
The Secret World
"The game, set in a contemporary world, has an intriguing premise: all the myths, conspiracies and tales of the extraordinary that we have all heard, are very real."
Text: Philip Lauritz Poulsen | Gamereactor Denmark
Darksiders II
"Playing as Death offers something different to his brother-in-arms: he's agile, fast, and has no qualms in using more extreme measures if they achieve results."
Text: Philip Lauritz Poulsen | Gamereactor Denmark

Ico and Shadow of the Colossus Collection
"While neither game can claim to be as unique and spectacular as when they were first published there's a magic to both that is still seldom seen today."
Text: Thomas Blichfeldt (Gamereactor Denmark)

Dead Island
"Later escort missions are troublesome, as it feels as though Techland has equipped the NPCs with the same artificial intelligence as the zombies by mistake."
Text: Jonas Mäki (Gamereactor Sweden)

Warhammer 40,000: Space Marine
"That unrelenting action, that sees you pinball between rucks, is gratifyingly fun due to the emphasis on melee over gunplay."
Text: Jonas Mäki | Gamereactor Sweden
Hands-on: Soul Calibur V
Rasmus Lund-Hansen slipped into Hilde's costume and took Soul Calibur V for a spin in Cologne.
Text: Rasmus Lund-Hansen (Gamereactor Denmark)

Resistance 3
Resistance 3 isn't perfect: but its faults are few enough that we'd recommend this death-ridden jaunt across America to anyone clutching a PS3 controller this autumn."
Text: Rasmus Lund-Hansen (Gamereactor Denmark)
Aliens: Colonial Marines
"While not completely enthusiastic by what we've seen - more due to sensory exhaustion than anything - we leave the presentation feeling cautiously optimistic."
Text: Rasmus Lund-Hansen (Gamereactor Denmark)

Driver: San Francisco
"Even if Shift initially raises doubts, the mechanics works much better than we had expected - and about a million times better than the unfortunate on-foot sections of Driver 3."
Text: Eerik Rahja (Gamereactor Finland)

Toy Soldiers: Cold War
"We're delighted with Toy Soldiers: Cold War, as it offers solid action, great controls, humour, and an extremely nice presentation."
Text: Daniel Steinholtz (Gamereactor Sweden)
The Games of Gamescom
Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.
Text: Gamereactor Staff
Best of Fall: Arkham City
"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."
Text: Jonas Elfving (Gamereactor Sweden)
Might & Magic: Heroes VI
"After a few days of playing we're left with the feeling that this is the triumphant return of a truly great series."
Text: Lorenzo Mosna (Gamereactor Italy)
Pro Evolution Soccer 2012
"There is still a touch of arcade in the dribbling, and the passing feels incredibly smooth. The controls feel extremely natural, almost like liquid."
Text: David Moschini (Gamereactor Germany)
Resistance 3
"The brightest exploit the terrain, and try to flank you or flush you from cover using grenades. This tide of battle - constantly shifting- is intoxicating."
Text: Rasmus Lund-Hansen (Gamereactor Denmark)

Insanely Twisted Shadow Planet
"Microsoft's Summer of Arcade-campaign has delivered a couple of really strong games this year, and Insanely Twisted Shadow Planet is no exception."
Text: Rasmus Lund-Hansen (Gamereactor Denmark)
Military Aid - Andy McNab and DICE
Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.
Text: Jonas Elfving (Gamereactor Sweden)

Captain America: Sentinel of Liberty
"Despite the shield-slinging and heavily patriotic tone, Cap plays like EA's iPad version of Mirror's Edge. This is no bad thing."
Text: Lee West | Gamereactor Denmark
Dishonored
"The central idea is that instead of coal and steampower, the era of industrialism was brought on by giant whaling ships."
Text: Christofer Olsson (Gamereactor Sweden)

Call of Juarez: The Cartel
"All hints of a serious story are thrown out the window as some Rambo-inspired warfare against drugs, complete with cheesy dialogue, begins."
Text: Jonas Mäki (Gamereactor Sweden)

9mm
"No matter what you think about John Kannon and the other GTA-stereotypes present here, you will find an entertaining - but short - single player and a fantastic multiplayer mode in 9mm."
Text: Lee West (Gamereactor DK)

Harry Potter and the Deathly Hallows - Part 2
"A couple of small improvements doesn't help hide the fact that this is a shooter that lacks ideas with the Harry Potter brand tacked on."
Text: Thomas Blichfeldt (Gamereactor Denmark)

F.E.A.R. 3
"A labyrinth of blinking flat-screens, old storage rooms where pigs are hanging side-by-side with human corpses. At those times F.E.A.R. 3 seems like everything we hoped for."
Text: Thomas Blichfeldt (Gamereactor Denmark)

Alice: Madness Returns
"Alice: Madness Returns is a nice platform game. It's not without its problems, but the mechanics are good enough that fans of the genre should give it a try."
Text: Rasmus Lund-Hansen (Gamereactor Denmark)

Infamous 2
"But the biggest problem with Infamous 2 isn't technical. Where the first game had a tight story, that focused on Cole and his powers, it's all over the place in the second game."
Text: Emil Ryttergaard | Gamereactor Denmark
Bodycount
"Bodycount doesn't focus on laying buildings to waste, like in Battlefield: Bad Company 2. Instead breaking down the cover your enemies might hide behind is a strategic element."
Text: Christian Gaca (Gamereactor Germany)
Dead Island
A vacation paradise becomes a vacation hell when a zombie infestation breaks out on the tropical island. Welcome to Dead Island, roleplaying action game and fight for survival.
Text: Rasmus Lund-Hansen (Gamereactor Denmark)
SSX
"If you're facing a giant abyss, you don't need to be worrying. You're Batman with a snowboard buddy. You and that hoversuit of yours are going to fly - or at least fall in style."
Text: Carsten Odgaard (Gamereactor DK)

Dirt 3
"It's quite obvious that Codemasters have wanted to make a game that on all accounts beats the rest of the genre, and that's something that they've partially succeeded with..."
Text: Thomas Blichfeldt (Gamereactor Denmark)

Darkspore
"Darkspore ends up being a classic hack n' slash held back by too much micro management and the need to grind for gear."
Text: Rasmus Lund-Hansen (Gamereactor Denmark)

Conduit 2
"This turns into a rather extended and frankly rather awesome fight, but as is often the case with albums where the first track is usually the best one"
Text: Jonas Elfving (Gamereactor Sweden)