Producer and director Yohei Shimbori explains the new features coming to DOA.
Randomised Teams are there, but no Division Rivals. We talk to the supervising producer.
We spoke to the studio at Gamescom about what's coming to Destiny 2 in the short and long term.
We met Gato Salvaje at Gamescom to find out about the video game as well as the tabletop game.
See how the new version improves pretty much everything compared to the original mobile MOBA.
"People are super happy with the gameplay" based on the demo.
Matt Prior reckons "it would be a great addition to be able to broaden that community".
We talked to Wired Productions at Gamescom.
We caught up with Two Point Studios at Gamescom.
A new record for the Cologne-based event.
We talked with executive producer Saralyn Smith at Gamescom.
"It's kind of an allegory for the longing that we all have to become perfect."
You have to be creative with the game's mechanics.
Joseph Knowles explained the concept to us.
We spoke to Krzysztof Żarczyński about the game this week.
Yevgen Filchenko and Tom Butler spoke to us in an interview.
There's a new visual style in town.
We caught up with Milan Pingel at Gamescom.
When a couple breaks up, the UpBreakers are there.
The team shares highlights, impressions, and anecdotes from Cologne.