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Tearaway

Tearaway

Media Molecule delivered one of the biggest surprises at Gamescom last year with Tearaway.

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This PS Vita-exclusive title that, lo and behold, is neither sequel, remake or stripped down port of an existing game series.

If you've seen the Gamescom trailer, you'll already know that the game's world and characters are made entirely out of paper. Every single tree, every blade of grass and water, well...everything.

The developers have worked hard to make the properties of the animations mimic a stop-motion style. There's the echo of A Nightmare Before Christmas and Wallace & Gromit here that looks lovely.

Tearaway

You play as messenger Iota, whose head consists of a stamped letter, or his female companion Atoi (whose name means, roughly, "to you" in French, and also happens to be Iota backwards. We're not convinced this is a subtle Chuckle Brothers reference), either of whom have one mission, one challenge: successful delivery of a message to the player.

What that message is remains to be seen, but Media Molecule says that it's a unique message for you. Yes, you there. Just you. To deliver the message Iota must navigate through a strange, charming world full of puzzles, challenges and characters that need your help.

Tearaway

Basically it's a classic adventure game, but there are plenty of innovative control solutions. Media Molecule describes the game a little bit like a "buddy movie", since we can help Iota by interacting with the game world in several different ways. In the trailer, we see examples of how the player can press their fingers against the rear touchpad, the sensor translating the touch into the game world as we literally rip though the paper landscape with our fingertips.

During our hands-on, we got the chance to solve some simple puzzles with this (slightly surreal visually) function. Among other things, we held down a lever to expand a bridge at Iota, then we could steer him over to the other side. On another occasion we had to use our fingers as a weapon against some evil Cyclops figures.

Tearaway

When we pressed the finger just below one of the paper figures, they were thrown thrown straight against the inside of the screen. The ability to penetrate the world with fingers only works at selected points though, but for those who love to customize their characters, it is possible to choose the look of the fingers that appear in the game.

In addition to the ability to solve puzzles and spread chaos with fingers, the Vita's tech is exploited in several other interesting ways. Blow and you create a small storm in the game. Take advantage of the tilt function to take pictures with Iota's camera. Add the ability to capture subjects in reality with a snap and then add them directly into the game, and we have a title that tears down the barriers between game and reality.

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