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Team Sonic Racing "actually feels like you're working with teammates"

We spoke to Sumo Digital in London about the game's team-based premise, and how they've ensured it's meaningful.

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During a recent trip to London to see Team Sonic Racing we spoke with Derek Littlewood, Studio Design Director at Sumo Digital, and designer Ben Wilson about the game, and during our conversation Wilson told us about how they've built the game around these teams, encouraging people to work together.

"We're just giving players lots of instances where they can actually do stuff with teammates so it actually feels like you're working with them rather than they're just there," he explained. "And when that all kind of clicked and felt good, that's when the promise of the team racing all came together really, because you're having these moments where you're actually looking for where your teammates are and how they're doing, and interested in actually helping them improve their place, because then they're more useful because you can boost off them and do even better. So that interplay is what's new to this game."

For more on how these team mechanics work, you can check out all our gameplay clips and our preview from our time in the game.

Do you like this team-based idea?

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Team Sonic Racing

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