With the Switch being a hybrid console, this means some games change resolution depending on whether it's docked or undocked, but we now know this won't be the case for Bethesda's Doom, recently announced for Nintendo's console.
"The game and rendering technology underlying Doom is extremely scalable," a Bethesda spokesperson told Rolling Stone. "In bringing Doom to Switch, we targeted outstanding visuals at a solid 30 FPS and by maintaining a consistent 30 FPS, the experience remains consistently fluid and smooth. We've been thrilled with the feedback that Doom is among the very best looking and performing games on Switch."
Are resolution and frame-rate important considerations for you when buying a game?
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