The National Literacy Trust, Penguin Random House Children's, and UK Interactive Entertainment (UKIE) have revealed that they're partnering up to research the relationship between video games and literacy with regards to school children, with secondary school pupils in the UK being surveyed in the next few months to determine how games relate to reading and writing skills.
The questions are coming from the National Literacy Trust, although they're receiving advice from industry figures, with the data to be released in spring next year. Once released, it will be used to explore ways games can be used to support literacy and raise money for this research area.
In fact, the National Literacy Trust has already conducted a survey indicating that games and content around it, like forum posts, form a big part of reading habits via screens. When surveying over 2,000 youths between 11 and 16, it was found that 73% play games regularly, with 63.3% preferring to play them over reading books, as they're included in the story.
Jonathan Douglas, Chief Executive of the National Literacy Trust, said: "Giving children and young people opportunities to read texts that reflect their interests can increase their reading engagement and attainment - whether they're interested in dance, sport or video games. Video games are part of everyday life for many, and our initial research shows that they are providing young people with exciting opportunities to become part of a story and to read more widely. We are keen to explore the relationship between video games and literacy further through our partnership with Ukie and Penguin Random House Children's."
How do you think games and literacy can interact?
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