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Stygian: Reign of the Old Ones

Stygian requires to player to "find his or her own meaning"

Creative director Can Oral talked to us in depth about the Lovecraftian tale of "horror, loss, and madness".

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The website for Cultic Games' Stygian: Reign of the Old Ones describes it as a "Lovecraftian RPG of horror, loss, and madness", and with that tagline in mind we just had to learn more about the game from lead designer and creative director Can Oral when we talked to him at Gamescom.

"We define Stygian as an old-school role-playing game of horror, loss, and madness," he reiterated. "It's a Lovecraftian game. It takes place inside the mythology of Howard Phillips Lovecraft, but it also tells the story of alternate history."

"The Old Ones, they get awake in 1920s, and the world is dead, and the player should find his or her own meaning, role-playing [their] character throughout this devastated town."

In the full interview below Oral talks about the use of 1920s art style to depict the "indescribable" content, and dives deeper into other elements of the horror game.

Does this look like a wild ride?

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Stygian: Reign of the Old OnesStygian: Reign of the Old OnesStygian: Reign of the Old Ones

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Stygian: Reign of the Old OnesScore

Stygian: Reign of the Old Ones

REVIEW. Written by Ben Lyons

"Stygian: Reign of the Old Ones is a Lovecraftian game that struggles to really set itself apart from others in the genre."



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