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Stardew Valley

Stardew Valley comes to console, co-op multiplayer in the works

Chucklefish steps in to help with porting and technical support.

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Stardew Valley has been something of a phenomenon selling more than one million copies Since its launch on Steam in February. Overwhelming for one man development studio ConcernedApe (Eric Barone), but after being able to take a short break at the end of April following the massive launch he has now gathered his thoughts moving forward and shared his upcoming plans for the game with the community:

First, here is a list of what's planned for the future of Stardew Valley:

- Version 1.1 — A substantial content update
- Co-op Multiplayer
- Localizing for non-english regions
- Mac/Linux Ports
- Console Ports
- Merchandise

As some of these plans are a bit too ambitious for a one man developer Barone has enlisted help from publisher Chucklefish Games for "the porting, localization, and the technical side of multiplayer", while Barone remains solely in charge of game design and content.

As for the new version (1.1) here's a list of what this update will include:

- More late-game content
- New farm buildings
- New crops
- New artisan goods
- New advanced farming/producing mechanics
- Shane and Emily will be marriage candidates. They will also have more events and dialogue as a result.
- More marriage content for all spouses
- More events for the non-marriage NPC's
- Improvements/Additions to mining and combat
- Ability to move buildings and other convenience features
- More bug fixes
- More secrets
- More small, fun touches to the world

(note: anything in this list is subject to change)

There is no official timetable for when we can expect any of this, but at least we now know what's in store for the future.

Stardew Valley

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