Microsoft has really been hammering the message that the Xbox One X is the most powerful console ever and over 40% more powerful than its closest competitor, the PlayStation 4 Pro. One of the first games that had Xbox One X support confirmed was Middle-earth: Shadow of War, and now Digital Foundry has compared these two versions, with results suggesting that Microsoft has the better-looking of the two.
"The signs are looking good for the green team's new hardware, with an immediately obvious, comprehensively improved presentation - possibly the most dramatic boost we've seen to date," they write.
One of the things that got some criticism in the PlayStation 4 Pro edition was the often low-resolution textures, but that's one of the things that seems to be rectified.
"Implementation of the PC version's 4K texture pack would have done wonders here, but clearly the limited 512MB of extra RAM available to Pro developers isn't enough to house the top-tier assets," Digital Foundry added. "And that's the most immediately obvious difference between PS4 Pro and Xbox One X versions of the game - what sticks out right away is that texture problems on PS4 Pro are eradicated. Through sheer capacity via Xbox One X's 12GB of GDDR5 memory, Shadow of War offers a dramatic improvement in quality: for example, ground textures get a clear resolution bump from the soup-like results on Pro, offering a sharper, clearer presentation."
"As thing stand," they conclude, "Shadow of War gives us a prime, early example of why Microsoft targeted Xbox One X's specific specs. The sense is that a higher pixel count alone isn't enough; more importantly, this console has the extra memory resources to give those pixels more to show off - better textures, and improved LODs, for example."
Head over this way to read the full test, which is both lengthy and in-depth. Are you planning on buying Middle-earth: Shadow of War for Xbox One X?
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