The remake of Shadow of the Colossus is coming to PlayStation 4 next February, being taken care of by Bluepoint Games, an expert studio in these kinds of operations. During a recent interview with Game Informer, the company had the opportunity to discuss the remake, which apparently was based on the majority on the original PS2 game, released in 2005.
As producer Randall Lowe explains: "Their [Team Ico's] design sensibilities were amazing. The use of coloring areas, the use of fog, the way they conveyed emotion without driving it through dialogue, they're masters of it. Maintaining that is really hard. It is a lot of conscious work to make sure that just by beatifying something, just by bringing it up to what people expect modern games to look like, you don't break them. I think that's the most time we spend internally."
Then, during the same interview, the technical director Peter Dalton also added that the remake will rely largely on the original code of game: "It's a balancing act of which systems do we keep from the original game and which systems do we replace. When it comes to rendering systems those are completely Bluepoint customized technology pieces. When it comes to animations, there are whole new animation systems underneath the hood, but at the game level it's still the original game code that's running."
Shadow of the Colossus will arrive exclusively on PS4 on February 7. Do you like the team's approach to the remake?
Loading next content