Sea of Thieves' Joe Neate talks about lore coming to the game
In Bilbao he admitted those looking for a story were "underserved" but reveals plans to improve and expand upon these elements.
At the Fun & Serious Festival in Bilbao we spoke to a lot of bright minds in the industry, including Sea of Thieves' executive producer Joe Neate, and during our lengthy discussion we asked about those looking for a touch more lore and narrative in the game, something which certainly hasn't passed Rare by unnoticed.
"I think it's fair to say Sea of Thieves at launch appealed to a certain range of players that love that free-form, creativity, having their own adventures in this shared world, and almost our quest system gives you a little nudge but that's not the only thing that you chase," he said. "But for some people that want guided goals, they want lore, they want story, we know that we're underserving players, but we've proven that we can do it and that it works in the shared world with campaigns we've done around the Hungering Deep or Cursed Sails where you put lore, put story in."
"So we've had a team working on basically a new and improved quest system around story and lore in this shared world for quite a while now actually, and it was originally planned to be our fourth update, but we actually moved it back to next year because we wanted to add and grow. We saw the potential in it and we wanted to really, fully do it justice. So yeah, there's a team working on that, has been for quite a while, will be for a little while more, but I think when we bring that into the game it's gonna appeal to those people that want that crafted lore, want that adventure, want that story, and also maybe appealing to single players as well."
What kind of story would you like to see in Sea of Thieves?