Kotaku's Jason Schreier is a reliable source for information about our industry, and following the recent report that Microsoft is working on a cheaper Scarlett model codenamed Lockhart - which may be disc-less like the Xbox One S All-Digital Edition - he's shared some other bits of information regarding next-gen hardware.
"Whispers suggest PS5 and XB2 have similar specs (and both sound VERY powerful)," he writes, which is very interesting considering the meaty hardware that Scarlett boasted at E3 this past year.
After all, when Xbox chief Phil Spencer took to the stage in LA this summer we heard that ray-tracing would be supported, resolutions could soar up to 8K, and we could even expect up to 120 FPS as well.
"PS5 strategy is to be as accessible as possible (hence "no load times")," Schreier adds when talking about their main competitor, and a big part of Sony's communication with the PS5 has been the emphasis on the solid-state drive (SSD), which should reduce loading times dramatically.
On top of that, the "download just what you need" philosophy is reportedly core for the PS5's message too, as Mark Cerny has previously said that "rather than treating games like a big block of data, we're allowing finer-grained access to the data".
Schreier also adds that Microsoft has been behind Sony with regards to communication, with Scarlett dev kits reportedly less common among developers than those for the PS5.
With both Project Scarlett and the PS5 targeting a "holiday 2020" release window, there's plenty of time for changes to be made and conversations to develop, so it'll be interesting to see what happens over the next year.
Which console are you most excited for?
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