We caught up with director and artist Nicholas McDonnell in the Microsoft lobby at GDC to discuss Screencheat a game designed purely around the concept of cheating by watching another player's screen during a deathmatch. The game was announced for Xbox One at GDC having previously been released for PC.
"Everyone is invisible and you have to screen cheat," says McDonnell. "That is the core mechanic and we take it to its extreme in this game."
"Unlike a normal shooter where you sort of like move around the map and you following its flow and you're hoping you know where your enemies are coming from, you start to find them and shoot them, here you spend the entire game looking at eachother's screens and you get this sort of ballet of prediction and dance around eachother. Where you're sort of deciding actions based on where your opponents as opposed to having to assume where your opponents are."
Screencheat is out on Steam since October and will be hitting Xbox One this summer.